
Originally Posted by
Zondaro
I think the production values for Nintendo titles in general are subpar... Blah blah blah... wank wank wank.... shit shit shit... money, it costs you money.
Metroid Prime did have voice overs in the PAL version. Eternal Darkness was voiced by professional voice actors, practically the same ones that do the Metal Gear Solid games, and that was a Nintendo production.
Granted that almost all other Nintendo games are mute (Zelda, but for a good reason) or are voiced by NOA staff (Super Metroid, Super Mario Sunshine). But I certainly don't care... I can only think of a handfull of games that really benefited from having voice overs... Symphony of the Night benefited from voice acting to add comic relief.
Tetris has music that is arguably "worse" than a midi, yet the music in tetris is the most memorable video game tune ever. Also, I can remember some really cool inspired music in Nintendo games, like the Django-esque theme of Delfino Plaza in Super Mario Sunshine. Whether you use a full orchestra, a protools strings assortment, or a midi doesn't matter, it's what you do with it.
Costcutting is not Nintendo's problem, the fact they make mediocre games is. Throwing money at a game wont make it good, just look at Daikatana or Metal Gear Solid 2.
Quick zephyrs blow, vexing daft Jim.
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