Here you go.Originally Posted by Ragnarok the Red
Before I get started, please keep in mind that I am not a very big fan of Sony’s Dual Shock controller. I find it to be barely tolerable at best, and I’ve outlined my complaints about it here a few times (http://www.the-nextlevel.com/board/s...ght=dual+shock). The RetroCon does not address all of the issues that I have with Sony’s design, but I figured it was worth a shot, since I’d probably spend the $25 on cheap beer (or something equally as worthless - like Rez) anyway. Plus, I want to show my support for third parties willing to take a chance by releasing PS2 controllers that aren’t cheap Dual Shock clones.
First off, the controller is small and so are the analog sticks. When I first saw previews of the RetroCon, I assumed Mad Catz was more or less staying faithful to the look of the NES pad, but what surprised me is that it’s almost the exact same size as the standard NES controller as well. And even though they’ve managed to squeeze all the Dual Shock 2’s buttons and functions on it, no part of the controller feels especially cramped.
The d-pad has performed admirably so far, but I haven’t had a chance to use it for an especially great length yet. I’ve tried out the RetroCon with Madden 2004 and Tiger Woods PGA Tour 2004, but mostly you just use the d-pad in those games to aim shots and assign hot routes, nothing completely d-pad intensive. There’s nothing to complain about yet, but I’ll post some updated impressions once I try a game that is going to give the d-pad a workout.
By far the hardest thing to do is condition yourself to the new layout of the shoulder buttons. Instead being located on top of each other, they’re directly next to each other. L1 and R1 are closer to the outside, while R2 and L2 are closer to the middle. One of the reasons I played Madden first is that you make frequent use of the shoulder buttons, all four of them. In Madden, L2 puts your quarterback into scramble mode instead of pass mode, and the L1 button is assigned to one of your receivers. If you accidentally put your QB in scramble mode when you’re trying to pass (or vice versa), 99% of the time you’re screwed. I figured this situation would be a good “trial by fire” in forcing me to get used to the shoulder button layout. Madden’s doing its job pretty well so far.
Aside from the retro design and the buttons that light up, the RetroCon’s biggest assets are its analog sticks and face buttons. The face buttons are about the same size as the Dual Shock’s (despite having less overall space to work with), and they’ve got a slightly more rounded and “bouncy” feel to them, which seems to give my fingers more feedback when I’m trying to use the controller’s analog button functions. The analog sticks are small, but very tight, similar to the Xbox Type S sticks (or the PS2 Chameleon controller’s sticks, though I’m sure far less people have experience with that model). For those who don’t know, the Tiger Woods series utilizes an analog swing, requiring players to more or less move the stick directly down on the backswing and directly up on the swing for a straight shot. I hate the “looseness” of the Dual Shock sticks, and because of that, it’s much easier to hook or slice shots in Tiger Woods 2004. With the RetroCon, I could pretty much put the ball exactly where I was aiming every time, similar to the way I could in my Gamecube version of Tiger Woods 2003. With the Dual Shock, I’m often stuck accounting for a hook or slice before even hitting.
While I’ve admittedly spent a limited amount of time using the controller, I’m fairly impressed with it. After I get home from work, I’m probably going to try the RetroCon with Sly Cooper, Ico, Contra:SS, Metal Slug (PSX), Castlevania: SotN, and a few other titles to see how it operates under different types of games.
If you’ve got any questions, feel free to ask, and I’ll do my best to answer them.
EDIT: IGN's review is here - http://gear.ign.com/articles/433/433778p1.html


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I sure hope that the "worth" is worth it.


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