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Thread: Azumanga Daioh doujin fighting game

  1. You've ruined my day.
    I am now swearing off all technology.
    Thanks a lot.

  2. Maybe this will make it up....Mad Kung-Fu Skillz



  3. Quote Originally Posted by Seven Force
    And Queen of Heart '99 and so forth....

    I thought ShineAqua would pick up on this first.
    I'm here and I am so already there. I can't wait to kick some ass with unbeatable cuteness Chiyo-Chan.

    Quote Originally Posted by §eraphim
    Maybe this will make it up....Mad Kung-Fu Skillz

    I was about to call you an asshole but you've redeemed yourself, if ever so slightly, with that last one. Thank you!

  4. There's also an Azumanga kart racer and snowball game floating around. Maybe some company will get the hint that we want some games with these characters that aren't tile or card based. Taito could at least port that NAOMI Puzzle Bobble game...

  5. Perhaps an Azumanga Bemani?

    A puzzle game would be nice too.

  6. There's a card game for the PS1 as well.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  7. Card game for the GBA also, it's... interesting.

  8. HEY SAKAKI DO YOU LIKE FIGHTING GAMES OR RACING GAMES???

    So anyway I messed around with this for way too long late one night this weekend. This game very badly needs a movelist. Aside from Kagura having quarter-circle-forward moves and the down, down Special button juggle, I am at a loss.

    What the game does have going on is rampant and obscene Roman Canceling. If you don't know the term, in Guilty Gear it's a command that cancels immediately out of the move you're doing, eliminating recovery time and generally opening up all kinds of funny combo possibilities.

    The way this game does it is unique. Here's an example. I do an attack. I press the Special button (button 4). I input a command, any kind. As soon as the command is finished, the animation for the previous move is canceled and the move is performed. This is different from Guilty Gear, where canceling happens on the spot, but not by much. The cost for canceling is a LOT less than in GG (half your super bar).

    Here's another example: Hard punch -> Cancel -> Dash. And of course if I dash in and start attacking fast enough, it's a combo. The damage scaling and the amount of super bar you have (it maxes at 5)prevents you from getting yourself infinite comboed this way though.

    Also, down down Special (on the ground) is a launcher for Osaka with a really long windup that nobody would get hit by.

    Both characters have an auto air combo. You get them in the air, hit them a little bit if you like, then input the command (down down Special again, if I remember correctly).

    From there the autocombo pattern is (again, as I recall):

    button 1 (twice), button 2 (twice), button 3 (twice).

    If anyone else finds moves I missed, do feel free to post here. I forgot how I made Osaka sneeze (hiccup perhaps?).

    The game itself is alright, I guess. Not really a big deal, but I mean, they're Kagura and Osaka. It's just awfully satisfying making them hit each other.
    Subatomic Brainfreeze, Licensed Professional

  9. Quote Originally Posted by §eraphim
    Maybe this will make it up....Mad Kung-Fu Skillz

    OMG she will destroy us all!

    shes everywhere!
    Quote Originally Posted by Dolemite
    I hear Balrog's moveset includes the Fried Chicken Right Cross, The Watermelon Wipeout Punch, and the Welfare Blaster.
    I SWEAR IF YOU BITCH ABOUT TWINSTICKS I WILL BREAK MY FOOT OFF IN YOUR ASS

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