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Thread: EGM's question of the month

  1. Mamoscott hijacked this thread like a bitch.

  2. For every person saying KOTOR had bugs, there's always someone who dosen't. I've played it straight through, twice now, and never encountered ANY of these bugs you guys talk about. That's about 60 or so hours put into the game.

    The bugs weren't constant, and didn't happen to everyone, so that's probably why that game wasn't on this list.
    R.I.P Kao Megura (1979-2004)

  3. Quote Originally Posted by MechDeus
    But since you're having to rewrite what I said more and more I see you've run out of ideas and have decided to move to childish taunts. Hence, I'm done with this.
    I just re-worded it, so you could see what you were posting. Isn't this...

    Quote Originally Posted by MechDeus
    They're generalized figures based on how much was bitched about.
    ...just another way of saying "I pulled the figures out of my ass"?

    Based on "how much was bitched about"? What kind of criteria is that anyway? If not your ass, where are you getting these figures from? KOTOR, Vice City, and Tomb Raider all have rather large FAQs dedicated to their bugs and glitches. I'm well aware of that. And while it's true that many reviews mentioned Tomb Raider's glitches (because the game sucked), most reviewers glossed over similar problems in KOTOR and Vice City (because they were good games), which is an even greater incentive to include both of them in an article like the one that ran in EGM.

    Don't you think that a magazine, which evaluates games using "reviewable code" and writes reviews based on the assumption that developers will fix the bugs/glitches their reviewers encounter before the game hits shelves, should take the opportunity to "correct" themselves if that assumption is incorrect?

    That article was a chance for EGM to tell readers that although both games are great, KOTOR and Vice City were obviously rushed through QA to retail and have some big problems with glitches. Instead they decided to just retread the same stuff they already said in their reviews of EtM, AoD, and Pirates in issues prior. So then, what was the point of running the article in the first place? To tell readers stuff they already knew? To make readers aware that games the Review Crew panned months ago are, in fact, shitty? I'm not surprised that both Vice City and KOTOR were left out of the article, as pissing off Rockstar and Bioware is something that I'm sure EGM is not eager to do, but if you think I'm upset about it, you're wrong.

    Quote Originally Posted by diffusionx
    Mamoscott hijacked this thread like a bitch.
    If you had bothered to scroll up, you would see that I was the last person to contribute an on-topic reply. I didn't know that my posting about other issues related to the thread magically prevented everyone, including yourself, from contributing any additional on-topic replies. Is that some unwritten forum rule I don't know about?

    EDIT: Roufuss, there are plenty of major, reproduceable bugs in KOTOR (http://db.gamefaqs.com/console/xbox/...kotor_bugs.txt). I'm sure lots of people played the game without experiencing any glitches, but if that were the case for everyone, there wouldn't have been such an uproar about them.

  4. Yea, the unwritten rule says "Mamoscott, don't act like a bitch." It is broken quite often.

  5. Quote Originally Posted by diffusionx
    Yea, the unwritten rule says "Mamoscott, don't act like a bitch." It is broken quite often.
    Normally, I would just put someone like you on ignore, but your posts are endlessly entertaining. Just when I think you can't possibly come up with a less clever post than the one you just made, you always manage to top yourself. You are truly the antithesis of clever. Honestly, it's hilarious.

  6. #66
    STFU, all of you.

    I derailed this thread before any of you bitches.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  7. I don't allow anyone elses opinion to dictate what games I buy, like, or dislike. Sometimes I agree, sometimes I disagree. With that said:

    EA's Nascar games. Most of their offerings are clear examples of style over substance. According to EA(and most of the developers who worked on the titles over the years) drafting is just as huge and routine at Bristol and Martinsville as it is at tracks like Daytona and Talledega. Physics, control and handling for the games have been pitiful over the years, but EGM has routinely over-rated the games, with possibly one or two exceptions. The wobbly cars of Nascar '99 being one. The series changed it's name and has a new developer, and there has definitely been improvement evident with the Thunder series. But even as good an effort as Thunder 2004 is, it still falls well short of anything Papyrus did.

    Damn shame EA now owns exclusive rights to the Nascar license. Well done Nascar.
    [Enter something witty & intelligent here]

    --RA

  8. Giving Chaos Legions 8.5's looked a teeny bit too high. It's all just bash and smash, and by the time you're done with it, you don't really feel like playing it again. Nice style, but the DMC spinoff idea kinda put me down. I give them credit for trying to make another badass game though.

  9. It's a shame RedCloak was banned before this was posted...

  10. I remember being all hyped by various places [notably IGN] about Hybryd Heaven for N64 being the first rpg. I was extremely dissapointed with the lackluster level design, shit textures, and uninsired weapons. The battle system was good for an RPG [Who wouldve guessed an RPG can be more than menu surfing] but it still grew tired fast. Terrible game, and no battery backup on the cart made it even worse.
    Quote Originally Posted by remnant
    I live in the fastlane bitches.
    Quote Originally Posted by diffusionx
    Thats how we roll, ride or die bitch.

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