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Thread: What's Eating at Nintendo?

  1. I only added in the word coolness points to dumb it down for you. Not sure if things not measured in numbers, such as social standing, ect. would be grasped by the entire userbase of ANY online forum. But, allow me to break it down.

    Your first point is that the market here is not the same as japans, but that they have caught on and we will soon. Actually, I doubt that is true. Gameboys are COMMONLY seen being used by the 16-25 age group over there, as opposed to here, where it is just short of non-existant. Games are much more excepted culturally over there, and this is not something that is just happening. We are not going to "catch on" to japans way of thinking, because for them, creating games has a sense of pride to it, it is a respected art almost. In addition, it is ok to play games almost excessively.

    So, if nobody is going to bust out thier psp at the mall, where do you say they will "bust it out"? In the john? Since you have a comparison to cell phone games, i will list the most common places i have seen them used.

    a) Waiting for friends at the mall
    b) At work, at any retail venure
    c) Waiting for a movie to start

    I would love to hear some places where people would "bust it out". I'm not against the idea that it coudl work, it just seems illogical to me at this point.

    As i expected, you used the "sony made games popular with the adult age group" ruse, with a twist i suppose. Now, I will assume we are talking of adults for the purpose of this argument (if you think that 16-18 year olds or whatever are not worried about thier image, you might be a bit out of touch). The comparison is a bit flawed. All adults have had the time to sit down and watch tv now and then. All that has changed is they might use some of that time to play some games here and there. The argument referred to earlier is "the console market is not the same as the portable". What adult wants to pay $200 for a system that they will use at most 5 minutes at a time? What are they going to replace while on the go to make time for thier portable system? The best argument i suppose would be the music they listen to, seeing as the psp is already equipped to suppliment that. Well, music is a much less involving activity than games, and i see music done in addition to things much more often than not. Its not like "Hey Bob, im going to do the lawn while playing my psp" or, "im going to get some studying in while hitting up my psp."

    Baised on this, i just can't see the psp hitting the 35% mark in two years or whatever that most people are proposing.

    I forgot one last point to counter. You flame my post for using such words as "coolness" and "point", but it is quite relavant to the market debate. From what i could tell, it is broken down into, "history repeats itself", meaning that nintendo had a solid lead in the console market, and sony broke that, nintendo now has the same thing on the portable, so sony will break that too. Well the counterargument has been showing the dissimilarities of the 2 markets. One argument is that nintendos grasp on the portable market is even sronger than it was on the console when sony broke that. I was just adding some more fuel to the reasons why the two are simply not the same animal (portable and console). In fact, your last line argues that it will be "cool", which was the purpose of my original post.

    Recap: Me- Argument as to why it will not be "cool"
    You: Statement "It will be cool to someone bc hes a yuppie" No reason why he would find it "cooler" than the numerous other devices that can do the same thing.

    -1 COOLNESS POINT FOR DESTIN FOR BOTHERING TO READ THE FLAME
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  2. It wasnt Sony that broke Nintendo's stranglehold, it was Sega. Read up on your damn gaming history. And Sega broke it with a combination of going after the typical kiddie group that Nintendo did (with Sonic, DeCap Attack, whatever) and going after slightly older teenagers (by getting Madden and NHLPA '93 and what not). My guess is that Sony employs a similar strategy with PSP, but will go even older than teenagers to... people they've been selling systems and games to for 8 years.

  3. Quote Originally Posted by diffusionx
    Zoop? What the hell is the matter with you?
    You do know he's going (or says he is) blind, right?

    Take any visual critique from him with a mountain of salt.

  4. The PS2 sold out both in Japan and in the US when the only thing you could play on it was DVDs and mediocre launch titles.

    PSP can launch with ports of Twisted Metal and Tekken 2 and it's still going to sell out.

    Because stupid people buy things on hype and there's a hell of a lot of stupid people who are into videogames now. If you didn't notice you must be one of those stupid people.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  5. Nintendo themselves and Yamauchi's legacy are what is slowly, but surely, eroding Nintendo.

    Quite simply, Nintendo is damning themselves by not offering their fans the opportunity to play their favourite titles online. Instead, they offer the connectivity bullshit as a way to pad their pockets with more of your hard earned money. Now I know many of you will be quick to stick the online less than 5% of the gaming population figure in my face, but to that I ask, who cares?

    Nintendo lost a lot of customers because of greed. The N64 was a machine for greed. They wanted as much profits as possible, so they stuck to cart-based, when clearly the market had moved towards CD-based media. Most of the userbase of the N64 was built up at the start because of Mario 64, Goldeneye, and the assumption that the Castlevanias, Metal Gears, and Final Fantasies of the industry would appear on the N64. Once FF7 was announced as a Sony exclusive, and the introduction of the classic third party titles, and new titles like Resident Evil were announced, the N64 began to lose steam. Many of the Nintendo fans looked at what Sony was offering and purchased a PS1. I know, I was one of them. When these same fans saw what Sony had to offer in the PS2, namely DVD, and the continuation of most of the big-name series, they purchased a PS2 and never looked back. Then there is the diehards like myself, who still had faith the Nintendo could deliver. Unfortunately though, Nintendo's flagship titles have seemed rushed, they refuse to give the fans what they truly want, like online playable titles, and the connectivity feature being rammed down our throats is making even the stalwart Nintendo fans dissillusioned with the company. Now, not to say it's all bad, as the GCN is home to three of the best games this generation, in Metroid Prime, F-Zero GX, and Viewtiful Joe.

    Yamauchi's legacy is the key factor in the continued failure of Nintendo. Those that say the PSP has no chance against the GBA, simply are living in a dreamworld. PSP will steal a massive chunk of the market from Nintendo. Third-party games on the GBA fail to sell very well, and on top of that the licensing fees that Nintendo charges developers for the games and carts, adds up to huge royalties for Nintendo, and less profit for the publishers. This alone will cause a great number of publishers to 'jump ship' as it were, and even if Nintendo tries to counter by offering extremely low rates to compensate, the publishers will still leave.

    Put yourself in their shoes. For example, let's say you were with a phone company for twenty years, and they are charging you $50 per month. Then a company comes in and says that they'll only charge you $20 per month. You call up your phone company and tell them that someone else is offering you a savings of $30 per month and the company tells you that they'll match it. Will you remain with your current provider? Human nature shows that you'll feel used for and will still cancel and move over to the new provider. This is how the publishers will feel towards Nintendo. Added to the fact that Pokemon is truly the only really big seller on the system, and the choice becomes obvious to publishers and developers alike.

    Now, I'm not saying it's total doom and gloom for Nintendo. In fact, it's truly far from it. We need to give Iwata a chance to prove himself with his own system design and features. He's working from Yamauchi's vision, but he has managed to successfuly launch a mature-looking GBASP, gain a Metal Gear title exclusively to the Cube, has started Nintendo Tokyo to deliver mature titles, and has a very good relationship with Okamoto that might bring him over to the Nintendo fold. They really have to offer what the competitors offer, but they have to be honest, to themselves and to their fans. They aren't the industry leaders anymore, so they need to offer better games and ideas in order to climb up the ranks again. I think Nintendo will be around for a long while, but if they continue to piss in the face of what the fans really want, they're just going to continue to lose market share.

  6. Quote Originally Posted by Ammadeau
    The PS2 sold out both in Japan and in the US when the only thing you could play on it was DVDs and mediocre launch titles.

    PSP can launch with ports of Twisted Metal and Tekken 2 and it's still going to sell out.

    Because stupid people buy things on hype and there's a hell of a lot of stupid people who are into videogames now. If you didn't notice you must be one of those stupid people.
    Your attitude is everything that is wrong with this forum.

  7. Quote Originally Posted by MVS
    Your attitude is everything that is wrong with this forum.
    While I don't agree with Ammadeau, If we were all like you this place would be the most unhappy place on the planet.

  8. Quote Originally Posted by Scourge
    While I don't agree with Ammadeau, If we were all like you this place would be the most unhappy place on the planet.
    He's right, though - the hyper-elitism and "everyone who isnt like me are dumb sheeple" is groan-inducing and stupid and untrue.

    Spike, you're right, of course. But I wouldnt exactly call Twin Snakes an exclusive game... I was playing that shit back in 1998. But yea, Spike, you're right in saying that Nintendo is an old, tired, cranky company who really doesn't give about the market they've been selling to for the past decade. PSP will be a very good wake-up call, because even with the things you listed I still dont think Nintendo realizes just how out of the loop they are.

  9. Simple, I enjoyed Zoop and found it to be quite fun. The same goes for WrestleMania: the Arcade Game, which I enjoyed quite a bit as it was the first wrestling game to give Shawn Michaels a super kick. They were my first PSX games and I was surprised at how much I enjoyed them.
    matthewgood fan
    lupin III fan

  10. Quote Originally Posted by Spike
    We need to give Iwata a chance to prove himself with his own system design and features. He's working from Yamauchi's vision, but he has managed to successfuly launch a mature-looking GBASP, gain a Metal Gear title exclusively to the Cube, has started Nintendo Tokyo to deliver mature titles, and has a very good relationship with Okamoto that might bring him over to the Nintendo fold.
    I don't ever remember hearing anything about the Tokyo studio making "mature" titles. It was designed for the purpose of creating new franchises.

    Nintendo has to either keep creating new studios or form exclusive relationships with more talented 3rd party developers. Sure, they now have Silicon Knights and Retro, but they lost Left Field and Rare in the process. Importance should be put on finding/establishing western developers, because the gamecube library is lacking in that area big time.

    Nintendo needs to start pumping out more games per year because their systems rely on 1st party games more than anyone else by far, and to go 3 months without one is self-destructive. They'll also need mroe teams working on original GB software once the PSP hits the market.

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