Well, if you put it that way, how the heck did the arcades back in the 80's ever survive? And cabinets cost a lot more back then.
Were there that many people lining up to play Dig Dug or Golden Axe?
Yes. But to replace it, you'd better have a huge ass money maker in it's place. My choice of the present : Initial D Arcade Stage Version 2Originally Posted by Gutsman
So my 15 games :
Initial D Arcade Stage Version 2 (dual unit)
Beatmania IIDX 9th Style
Pump It Up Premiere 3
DDR Extreme
Pop N' Music 10
Capcom Vs SNK 2
Guilty Gear XX
Marvel Vs Capcom 2
KOF 2002
Soul Calibur 2
LoveGety Station
Air Hockey table
UFO Catcher
Touchmaster
Super Shot Basketball
Still that's not all there is to opening up an arcade.Originally Posted by Gutsman
Say you rent at a typical storefront in a decent strip mall is $2500 a month. Including expenses, utilities, maintenance, staff salaries, advertising, renovation of storefront etc. Even with only $10k tied up in cabs, you'd have a significant expenditure to get started... Add to that enough profit to make a living (~$25-30k/yr) and you have to break $100-120k in revenue in the first year to be fully sustainable.
That's a tough sell if all you have is an arcade of older games at a quarter or two a game.
Well, if you put it that way, how the heck did the arcades back in the 80's ever survive? And cabinets cost a lot more back then.
Were there that many people lining up to play Dig Dug or Golden Axe?
Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.
Lower rent, lower costs of business, higher value of the quarter, higher demand for the games...
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