I'm not saying you need to slay them, but, when the fate of the world is question, I don't think my party would have any qualms about walking past the little old lady.Originally Posted by Andrew
Kind of makes sense though. If you were to strike them down you'd be casting evil in to the world, the same evil you're trying to smite. Kind of fits like a glass slipper on a overweight plumber... you know?
Originally Posted by rezo
I'm not saying you need to slay them, but, when the fate of the world is question, I don't think my party would have any qualms about walking past the little old lady.Originally Posted by Andrew
What's even better is locked wooden doors impeading the progress of the same god-slaying 6000-damage-point-dealing baddass. Makes me think that the producers of the Movie Signs must have played those RPGs as well.Originally Posted by FuryFox
And let's not forget that the fate of the entire kingdom rests in your hands alone....but the king still sends you out with only what you can aford to buy yourself. And forget about the shopkeepers (whose ass is on the line with everybody else) cutting you a break.
Everyone's favorite: The Patented Resident Evil Magic Teleporting Item Box!
I also get a kick out of characters' innate abilities to carry literally tons of items while suffering no ill effects. With how insane inventories can get, makes you wonder where they're hiding the U-Haul.
Satoshi Kon: 1963-2010
I also like when legendary heroes in RPGs join your party, but they only have roughly the same amount of hit points and stats you do, and maybe one or two skills if any. How exactly did they become so legendary?
What I really love are the concepts that are totally illogical and bizzare, yet so commonly used that we expect and accept them without thinking about it:
If I shoot enough walls one of them will have a golden trophy encased within it.
Beer and gum don't heal nearly as well as chicken and pot roasts, but they still heal.
Super death bombs not only destroy everything in a perfectly rectangular area extending about 30 feet to each side of your ship (without harming you or anything 1 inch farther away from that rectangle), they also transform you into flickering non-matter that can't make physical contact with anythign for two seconds.
A regular person outside of a spaceship will turn into the same flickering non-matter for two seconds if he is hurt. Darwin would be proud of such a defense mechanism.
The rising motion of an uppercut can contact the same person 3 different times on the same swing.
Enemies set up shop near a surprising amount of lava.
In fact, it is a surprisingly short walk from the lava to the snow to the Mayan temple.
How about the fact that the same group of legendary warriors can not see any enemies ahead of time even if their life depended on it.
D
Wormhole or dimensional fold in space or maybe a magic sack? Where does Optimus Prime's cab go anyway?Originally Posted by BioMechanic
Contra/ any shooter/platformer- military effectiveness is inversely proportional to the number of solldiers fielded in a battle, for # of soldiers equal or greater than 1.
Also from contra:
-physical contact is as deadly as a gunshot wound.
-bullets fly at slow enough speeds to easily dodge them.
-enemies will not change their tactics no matter how miserably they fail.
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