
Originally Posted by
Taito
In 2D fighting games, a fighter can suffer utterly brutal 'super' attacks (anything from superhuman wrestling grapples that soar from the sky to the ground, to a series of eviscerating gores and slashes, or even thermonuclear laser blasts), yet is able to get his bearings together and continue fighting without breaking a sweat.
Yet when a fighter's energy is low, a tap on the face from a Weak jab sends the character flying into the air, squealing in pain all the way to the ground. A tad inconsistent.
(paraphrased from a thread simiar to this, over at Shoryuken.com)
It's nice how Street Fighter III handles a weak jab finish- the loser actually keels over.
And now some illogic- not necessarily to the point of ruining the game, however:
* House of the Dead III- Lisa & G can't blow open a locked door. Come on, they are carrying shotguns. (BAD- Sega could've added another route here)
* Dig Dug- Dig Dug can defy gravity while walking and digging upward. Pooka & Fygar do the same, but the rocks will fall if tunnels are dug under them. Same goes for Mr. Do!.
* Some racing games- The computer drivers can mysteriously spring out from behind and get way ahead if you make one micro-mistake. Midway is guilty as charged of this offense. (This really sucks.)
* Most fighting games- Fighters scream in pain when KOed. They're supposed to be unconscious.
* King of Fighters (except 2003)- Spitting sake on someone injures them.
* Grand Theft Auto- When you go into a respray shop, you are no longer wanted by the police.
* Commando- Contact with any soldier immediately costs a life (perhaps the game assumes you get captured?). It's a shame the knife isn't in the arcade version.
* Elevator Action- How easy it is to get on top of the elevator, and that you can shoot bad guys in another one just across the screen.
* Soul Calibur II- You can come back for the next round after you get knocked out of the ring and fall a story or two. If you're knocked into a lake, you are not dripping wet when you come back for the next round.
* Fatal Fury- In Tung Fu Rue's stage, the fighters' movement is not affected when it rains.
* Fatal Fury Special- How Mai Shiranui can survive the cold weather of Kim Kaphwan's stage (round 3). 
* Most sidescroll beatemups- Throwing someone into a phone booth or a metal drum will total it immediately.
* Rush 'N Attack/Thunder Fox- Grab a weapon and you must drop the one you previously had. In Rush 'N Attack, the old weapon is gone forever. In TF, you can "juggle" 2 weapons by alternately hitting right-down-right-down quickly.
* Police 911- When you mistakenly shoot another cop or a bystander, the whole world freezes yet the time keeps ticking. After this penalty period, you find that person still standing. (Extremely aggravating.)
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
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