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Thread: Sega sues EA

  1. Ugh, for some reason I expect Simpsons Road Rage to start flying off the shelves, and EB employees telling me "hurry up and buy it before it's gone FOREVER"
    R.I.P Kao Megura (1979-2004)

  2. Gaming only evolves by ripping off other games.

    If Namco had sued every Pac-Man rip-off they would still be in court.

  3. i'm with Sega on this. They put a lot of thought and effort into thier game design, they hold an aplicable patent, and it's thier right to pursue legal action against people who are blatantly ripping them off.

  4. For anyone interested, this seems to be the relevant part of the patent, and I linked up the images referenced:
    A taxi game played on the game apparatus according to the present embodiment is a game in which a game player drives a taxicab as a taxi driver to carry passengers to destinations, and carries many passengers to destinations in a play time to compete in a earned fare amount.

    The present embodiment is the same in the basic constitution as the first embodiment except that in the present embodiment a drive simulating apparatus (not shown) is not the motorbike but a taxicab.

    In the game according to the present embodiment, a game player operates a taxicab, finds a passenger and get in the taxicab, carries the passenger to his destination, and receives a fare corresponding to a driven distance. The player competes in how quickly he finds a passenger and gets the passenger in his taxicab, how fast he carries the passenger to a destination told by the passenger, and how much fare amount he earns. This game competes basically in driving technique of a game player but also depends on luck as to whether passengers go long or short distances.

    A first characteristic of the game of the present embodiment is a method of displaying a passenger. The method of displaying a passenger of the present embodiment will be explained with reference to the game display shown in

    A game player must find a passenger quickly, operating a taxicab. A plurality of people are displayed in a display image, but all the people are not passengers. A specific one 202 of the people is a passenger. The specific person is displayed distinguished over the rest of the people in the display image. To this end, as shown in FIG. 12, a mark 204 of a striking color, e.g., a red cross, is displayed above the head of the passenger 202, and furthermore, an illuminant cylindrical spot 205 is displayed to prominently light up the passenger 202. Thus, the game player can operate the taxicab 200 easily to a position of the passenger 202.

    A second characteristic of the game of the present embodiment is the method for displaying a direction indication to a destination. The method of displaying a direction indication to a destination told by the present embodiment will be explained with reference to FIGS. 13 and 14.

    When a game player gets a passenger 202 in his taxicab, he operates the taxicab to an indicated destination. It is necessary to tell the game player a destination. In the present embodiment, as a direction indicating object the arrows 208,210 as shown in FIGS. 13 and 14 are displayed in display images. The game player drives in the direction of the arrow 208 and can arrived at the destination.

    In the present embodiment, the mode of displaying a direction indication varies depending on a distance between a current position of the taxicab 200 and a destination.

    FIG. 13 shows a case that a distance between a current position of the taxicab 200 and a destination is longer than a prescribed distance. In this case, the arrow 208 which is displayed along a driveway, indicating a driving direction to the destination is displayed in place of the arrow 210 which directly indicates a destination at a current position is displayed. This is because, when used in this case, the latter mode may confuse the game player. In this case, the arrow 208 indicating the driveway to the destination is displayed, whereby the game player can operate the taxicab 200 correctly to the destination.

    FIG. 14 shows a case that a distance from a current position of the taxicab 200 to a destination 220 is shorter than the prescribed distance. In this case, the arrow 210, which directly indicates the destination 220, is displayed, ignoring a direction of a driveway to the destination 220. This is because, when the destination 220 is near, the destination 220 is displayed together in a display image, and the arrow 210 directly indicative of the destination more facilitates the game player arriving at the destination 220. In this case, the arrow 210 directly indicating the destination is displayed, whereby the game player can operate the taxicab 200 correctly to the destination.

    Furthermore, the arrow 208 used in the case of a longer distance than the prescribed distance, and the arrow 210 used in the case of a shorter distance than the prescribed distance are indicated in colors different from each other. For example, in FIG. 13, the arrow 208 is indicated in blue, and in FIG. 14 the arrow 210 is displayed in red, whereby a change of the direction indication modes is notified to the game player.

    A change of the direction indication modes may be notified by, in addition to the color difference of the arrows, different shapes of the arrows, flashing the arrows, the modes shown in FIGS. 7A, 7B, 8A and 8B. Otherwise, in the game a game player may be notified by sounds, or music different from background music.

    In the present embodiment, a condition for changing the direction indication modes is a distance from a current position to a destination with respect to a prescribed distance, but may be a set distance irrespective of destinations or different distances corresponding to destinations. For example, when a destination has a view, a prescribed long distance is used, and a prescribed short distance is used when a destination has no view. A distance may be set in consideration of a constitution of roads near a destination. For example, a mode is changed when the taxicab 200 passes a prescribed intersection or a prescribed building and comes near a destination. For example, a prescribed long distance is used in a direction with a view. Different conditions may be set for respective destinations.

    A third characteristic of the game of the present embodiment is a method of displaying a destination. The destination display method of the present embodiment will be explained with reference to FIG. 14 by means of a game display.

    A game player must quickly find a destination, operating the taxicab 200. In the present embodiment, a position of the destination is prominently displayed on a game display. As shown in FIG. 14, an illuminant cylindrical spot 222 is displayed, lighting up the destination. This facilitates the game player operating the taxicab 200 to the destination 220.

    As described above, the present embodiment can provide displays which facilitate a game player, in a virtual space, such as a city or others, getting a specific object and moving the object to a destination
    It's not exactly broad or far reaching. I think it could hold. Road Rage wasn't just a derivative, it really was a clone, and reading this, I think there's a pretty good case.

  5. Quote Originally Posted by Frogacuda
    For anyone interested, this seems to be the relevant part of the patent, and I linked up the images referenced:


    It's not exactly broad or far reaching. I think it could hold. Road Rage wasn't just a derivative, it really was a clone, and reading this, I think there's a pretty good case.
    Exactly. It's not that it was inspired by Crazy Taxi, it's that it IS Crazy Taxi with Simpsons characters.
    R.I.P Kao Megura (1979-2004)

  6. While I agree that this seems like a better case than Capcom's against FH, is it necessary? Isn't imitation the highest form of flattery?
    I'm assuming Road Rage sold better than Crazy Taxi 3 for Sega to want to do this.

  7. Quote Originally Posted by ChaoofNee
    While I agree that this seems like a better case than Capcom's against FH, is it necessary? Isn't imitation the highest form of flattery?
    I'm assuming Road Rage sold better than Crazy Taxi 3 for Sega to want to do this.
    The only reason you file a patent is to give you recourse when it's violated. It's about money and about protecting their properties, and I think that it's a smart move on Sega's behalf. And if this case goes their way, they probably have a few more lined up...

  8. #18
    lithium Guest
    I think the real question is should patents be issued for things like this, and what kind of slippery slope does this create.

  9. I'm suprised GTA3 got away with it.

  10. Quote Originally Posted by lithium
    I think the real question is should patents be issued for things like this, and what kind of slippery slope does this create.
    I don't think it's anything new, I know Nintendo has patented control schemes and camera systems and such.

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