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Thread: Sega sues EA

  1. Quote Originally Posted by Rumpy
    Isn't it? That's why books are copy written and you can get in trouble for ripping someones work without siteing it (this goes beyond school papers of course).
    Maybe it is and I'm just not aware of it...maybe plagiarism falls under some other tort category.

    My point is that using someone else's work and citing it or not citing it are basically the same from the perspective of copyright.

  2. Didn't Jaleco get sued by Konami for ripping off the Benami games. What was the ruling on that one?

  3. Grin Sega

    Quote Originally Posted by burgundy
    Sega isn't going to win and should be slapped with penalties for even bringing a suit like this.

    Shit...EA should countersue Sega for ripping off their sports titles.
    It was Visual Concepts that developed nearly all of the 16-bit Maddens.
    There's room for only one Snake and one BIG BOSS !!!!

  4. Quote Originally Posted by The Shiva
    It was Visual Concepts that developed nearly all of the 16-bit Maddens.
    That really doesn't matter, as I'm sure John Fogerty could tell you.

  5. Quote Originally Posted by The Shiva
    It was Visual Concepts that developed nearly all of the 16-bit Maddens.
    They made one Madden for SNES. 94? Or maybe 95. That hardly qualifies as "nearly all the 16-bit Maddens."

  6. Quote Originally Posted by Saint of Killers
    They made one Madden for SNES. 94? Or maybe 95. That hardly qualifies as "nearly all the 16-bit Maddens."

    I could have sworn, that I saw Visual Concepts in the opening credits of Madden 95 on the Genesis.

  7. Quote Originally Posted by gamevet
    I could have sworn, that I saw Visual Concepts in the opening credits of Madden 95 on the Genesis.
    They made one or two of the 32bitters, too.

  8. It doesn't matter either way. VC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> EAsports when it comes to sports games. Gameplaywise atleast. I like the presentation better in the EA games though.

  9. It doesn't matter either way. VC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> EAsports when it comes to sports games. Gameplaywise atleast. I like the presentation better in the EA games though.

  10. I don't see why this took so long.

    I mean, let's look at it this way: I invent, let's say, a spill-proof plate. I patent it. It sells okay, but not fantastically. Another company then brings out a spill-proof plate that looks exactly the same, but uses faultier plastic, but since it has a picture of Spongebob on it, It sells 10x what mine sold.

    Fuck yeah, I'd sue. And Sega's in the same situation. Their taxi game was the better product, but they had to sit by and watch EA rake in more profits by making an inferior game that gained it's success by slapping on recognizable characters. I'm glad they had the foresight to get a patent, and I'd say more games should do it.

    By "more games should do it", I should clarify, they should patent the precise parameters and elements of their games, as they did on that CT patent, to prevent outright pagiarism. I'm not referring to loose copycatting, because that does sometimes yield positive results for particular games or genres.

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