Didn't Jaleco get sued by Konami for ripping off the Benami games. What was the ruling on that one?
Maybe it is and I'm just not aware of it...maybe plagiarism falls under some other tort category.Originally Posted by Rumpy
My point is that using someone else's work and citing it or not citing it are basically the same from the perspective of copyright.
Didn't Jaleco get sued by Konami for ripping off the Benami games. What was the ruling on that one?
It was Visual Concepts that developed nearly all of the 16-bit Maddens.Originally Posted by burgundy
There's room for only one Snake and one BIG BOSS !!!!
That really doesn't matter, as I'm sure John Fogerty could tell you.Originally Posted by The Shiva
They made one Madden for SNES. 94? Or maybe 95. That hardly qualifies as "nearly all the 16-bit Maddens."Originally Posted by The Shiva
Originally Posted by Saint of Killers
I could have sworn, that I saw Visual Concepts in the opening credits of Madden 95 on the Genesis.
They made one or two of the 32bitters, too.Originally Posted by gamevet
It doesn't matter either way. VC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> EAsports when it comes to sports games. Gameplaywise atleast. I like the presentation better in the EA games though.
It doesn't matter either way. VC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> EAsports when it comes to sports games. Gameplaywise atleast. I like the presentation better in the EA games though.
I don't see why this took so long.
I mean, let's look at it this way: I invent, let's say, a spill-proof plate. I patent it. It sells okay, but not fantastically. Another company then brings out a spill-proof plate that looks exactly the same, but uses faultier plastic, but since it has a picture of Spongebob on it, It sells 10x what mine sold.
Fuck yeah, I'd sue. And Sega's in the same situation. Their taxi game was the better product, but they had to sit by and watch EA rake in more profits by making an inferior game that gained it's success by slapping on recognizable characters. I'm glad they had the foresight to get a patent, and I'd say more games should do it.
By "more games should do it", I should clarify, they should patent the precise parameters and elements of their games, as they did on that CT patent, to prevent outright pagiarism. I'm not referring to loose copycatting, because that does sometimes yield positive results for particular games or genres.
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