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Thread: New PSM - New PSP info

  1. looks like the truform (or whatever buzzword) stuff on atis hardware. im guessing the psp devs can probably do similar stuff, like define specific normals and other stuff to get desired looks. if anyone remembers the halflife screenshots with truform before and after they made truform specific stuff for it, you know what im talking about.

    and another thing i was gonna mention but damien already did, how improved do the graphics need to be on that small of a screen. just straight ports with the resolution increase and texture smoothing will probably look decent.

  2. This is all well and good, but the real question is - How good is FMV on this thing?

  3. So how many old PSOne games are ready for tessellation? I'm assuming some work has to be done before the older classics can be brought to light once more.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  4. Quote Originally Posted by Andrew
    So how many old PSOne games are ready for tessellation? I'm assuming some work has to be done before the older classics can be brought to light once more.
    It depends on the conversion process they'll use. If they use the angle threshold method then pretty much all of them are ready. I'll explain, the rule is, if an angle between two polygons along an edge is larger than the specified threshold(some value), then those polys are tesselated along that edge, and we have an effect of a smooth surface.

    This is a braindead technique which can be used on all polygons passed to the rendering pipeline. This technique will have a certain amount of errors involved in the output and if you(developer) can live with those errors then porting a game is not a matter of remodeling everything. Just recompile the game so it works with the PSP and use the old model data. The shitty PSOne textures are another matter all together.
    I don't know how to get rid of the huge space here.

  5. Whatever, just tessellate the shit out of FF7 or something.

    That'd be cool.
    Well that's like, your opinion, man.

  6. Quote Originally Posted by kabuki
    This is all well and good, but the real question is - How good is FMV on this thing?
    No, the real question is - does it play OGG?

  7. #37
    Quote Originally Posted by Jeremy
    That looks very groovy, but if it is saddled with a 3-6 hour battery life, then I'll snatch one up when they hit $150 or less.
    Dude... you never leave your house. What do you care about battery life?

  8. Quote Originally Posted by MechDeus
    Nice. But if this things runs like a Zodiac then I hope there's nothing but 2D games on the way.
    I would hope that it's a bit more powerful than the Zodiac in the 3D department. The Z's problem is the graphics processor is simply a 2D chip, not a 3D chip -- although, the software 3D engine Tapwave licensed is pretty cool.

  9. Quote Originally Posted by Lhadatt
    The Z's problem is the graphics processor is simply a 2D chip, not a 3D chip -- although, the software 3D engine Tapwave licensed is pretty cool.
    I know, wish is why I wish they would stop making 3D games with it. Doom II looks to be the best thing in its entire upcoming lineup (and it better run at a higher framerate then Spy Hunter), that thing seriously needs some Castlevania love. Not to mention it would look sweet as heel on that pimpy screen.

  10. Quote Originally Posted by seen
    It depends on the conversion process they'll use. If they use the angle threshold method then pretty much all of them are ready. I'll explain, the rule is, if an angle between two polygons along an edge is larger than the specified threshold(some value), then those polys are tesselated along that edge, and we have an effect of a smooth surface.

    This is a braindead technique which can be used on all polygons passed to the rendering pipeline. This technique will have a certain amount of errors involved in the output and if you(developer) can live with those errors then porting a game is not a matter of remodeling everything. Just recompile the game so it works with the PSP and use the old model data. The shitty PSOne textures are another matter all together.
    I still think this would require a significant amount of tweaking, which the games will probably not get. All the characters are going to have heads like baloons. The textures shouldn't be an issue on a screen as small as PSP. You should only notice the shittiness when the camera gets stuck in a wall or something.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

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