
Originally Posted by
MechDeus
It has all the bad aspects of 3D fighting game animation lag/recovery, including but not limited to: not allowing Ryu to turn on a dime,
Because he moves more like a real human being than a robot like most 3D games. I never had a problem going where I want to go.
not allowing pausing during movement,
Why would you want this? You'd bound to be confused when you come out of pause and be disoriented, probably take a hit or two. You can pause while blocking, which is much more useful.
getting stuck in unintentional combos,
Do you mean enemy combos or your own? Because you press the buttons, you've got to expect Ryu to do that combo.
not allowing jumping after moves,
Wha? You can jump after any move.
refuses to cancel animations because it wants to look pretty more then it wants to control well, and so on.
Because allowing the player to do high damaging moves with no consequences and not having to risk getting punished for them is a good thing... right? I know VF4 would be a lot more fun if I didn't have to worry about those pesky vulnerablity frames.
I agree about the problem with the camera during the platforming sections, but the rest sound like you're trying to play the game in a way it wasn't meant to be played. It's not Shinobi or whatever, but it works fine as it is if you play it as it is.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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