Because marketing on tombstones and getting people to name their kids Turok are brilliant ideas.Originally Posted by Yoshi
Wrong.Originally Posted by Agent X
XIII and PoP had all of the ads, demos, and whatever else, and still flopped. None of them even managed to crack a top ten list that I was aware of.
R.I.P Kao Megura (1979-2004)
Because marketing on tombstones and getting people to name their kids Turok are brilliant ideas.Originally Posted by Yoshi
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
The fact you still remember those ad campaigns means they were pretty good then, hm?Originally Posted by Ammadeau
R.I.P Kao Megura (1979-2004)
The gaming industry as a whole sucks at a lot of things.
I'm pretty sure these game companies you speak of hire contracted people or media houses to do their commercials.
Originally Posted by rezo
Heh. And the fact that he probably remembers the company's name is even better.Originally Posted by Roufuss
Sometimes people forget what the aim of advertising is. It's to get you to remember a name, product, company, etc. NOT to entertain, or provide a humorus clip which you like or dislike.
Acclaim did their job wonderfully. You may have hated the concepts of the ads themselves, but I'll be damned if they didn't work.
True, but that wasn't exactly my point--only part of it. Just having ads and demos doesn't make a game sell, but it can help.Originally Posted by Roufuss
XIII fizzled out quickly--but then again, that's what often happens when you're in one of the most crowded genres on the market, specifically against Medal of Honor Rising Sun, SOCOM II, Counter-Strike, and even Ubisoft's own Rainbow Six 3.
I wouldn't label Prince of Persia: The Sands of Time a true flop, though. It sold somewhere around half a million across all systems--that's better than a lot of other multiplatform games managed. The disappointment really came from it not being the massive blockbuster that Ubisoft and the critics were hoping for. Games like Need for Speed Underground and True Crime: Streets of LA totally stole the show, and people were saddended that PoP couldn't hang in the same league when it came to sales.
Getting back to what I was saying earlier, the point was that unlike XIII and PoP, BG&E didn't even have the benefit of any TV ads or pre-release demos to help build consumer awareness. While XIII and PoP did (and still underperformed), so did NFSU and True Crime (and they sold like hotcakes). Ubisoft never really made an effort to promote BG&E like they did their other top-tier games, and that fact combined with a relatively low production run made it seem more like a self-fulfilling prophecy that the sales were going to tank anyway.
"PSP will elevate portable entertainment out of the handheld gaming ghetto." -- Kaz Hirai
Q1 always has some decent games because of the spillover from the previous Q4. Q2 is when things really grind to a halt.Originally Posted by gamevet
Not as spectacularly...and they're probably not half the game BG&E is.Originally Posted by Roufuss
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Anyway, as a consumer I don't care when the games come out, because I don't buy them at full price barring some sort of miracle. If Q4 saturation drives prices down quicker, then, bully for me.
Otherwise, I don't see why the gaming industry shouldn't saturate Q4 - every other entertainment industry does, whether they're geared primarily to kids or not.
Not to mention this little fact:Otherwise, I don't see why the gaming industry shouldn't saturate Q4 - every other entertainment industry does, whether they're geared primarily to kids or not.
Most games are sold during Christmas! This is a fact. I worked at an EB for many many years. Most people who buy games are buying them for someone else, and hmm... at what time of the year do people buy games for other people?
"Spacing out" games wont accomplish shit, because the prime selling period for games is the first 30 days its out. If you cant cut the mustard during that period your game is a flop. That sounds harsh but thats the reality of the market. So the best chance of releasing a non-flop is releasing it at the time when most customers are buying games..
In the case of Ubi Soft titles, I think they just hedged their bets on customers being most intrigued by XIII, and they lost that bet. Oh well. But nobody's convinced me that moving BG&E or PoP up to May would've made even a little bit of difference... in fact they probably would've sold worse.
If you (as in, the singular poster on TNL) would've bought it but couldn't during Christmas because of all the other games... whoop. One sale. Remember that hardCORE!!! make up at most a fraction of one percent of the gaming industry, and that number is going down.
I wish I could beat this into alot of people's heads.Originally Posted by diffusionx
R.I.P Kao Megura (1979-2004)
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