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Thread: Nintendo offers 5-year Digipen sponsorship

  1. I have one more final remaining to complete my degree, a B.S. in Mathematics. It was a hard, long road, filled with many sleepless nights, stressed out days, never having any money, and so forth. And yet, I really wouldnt trade the college experience for anything. I did a shitload of work and worked unbelievably hard to get my degree, yet Digipen crams it all down at a much more furious pace. No social life whatsoever. And honestly Ive learned just as much outside the classroom as in.

    And my first school, a primarily technology/engineering focused school, was full of dweebs. Im sure Digipen is the same way. And let me tell you, dweebs arent fun people to hang out with.

    And then where do you go from there? Endless hours alone in some cubicle coding some videogame?

    I couldnt do it.
    Last edited by diffusionx; 23 Mar 2005 at 03:42 AM.

  2. Quote Originally Posted by NintendoDestined
    Is it hard to get into digipen, and are the math and physics classes hard. Did you go to any other college before digipen, if so where. what did you have to do to get into digipen, like what were you grades in your subject before digipen. What are the programming classes like. Please reply to me it would be much appreciated.
    I dunno just how hard it is to get into DigiPen, but when I was there (and I actually never attended school there, I just lived with people that did) the freshman class was only about 300 students. I applied to DigiPen right out of high school and was accepted--I had pretty good grades (3.85 GPA) and was in some advanced classes (like Calculus).
    Quote Originally Posted by diffusionx
    And then where do you go from there? Endless hours alone in some cubicle coding some videogame?

    I couldnt do it.
    Neither could I, which is why I opted to not pursue DigiPen further than I did.

  3. What is your goal now, MarkRyan?

    I think game design and game work is really something you have to love doing in order for it to be fulfilling (which I guess is true for a lot of work).
    Last edited by Drewbacca; 23 Mar 2005 at 12:35 PM.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  4. Quote Originally Posted by Andrew
    What is your goal now, MarkRyan?

    I think game design and game work is really something you have to love doing in order for it to be fulfilling (which I guess is true for a lot of work).
    I'd still love to do game design some day, but haven't decided how I'll pursue that. I have zero interest in ever programming, so that's now out of the question.

  5. I still dream of doing game programming, but I also work with Web based programming as well, Either way if I can't handle game programming I have other skills to fall back on. I guess that's what's important.

    Though really.. I don't know why I want to be a programmer besides to make games. I mean, its stressful, tiring, difficult, expensive, and overall probably a social vampire that sucks away your life. I guess it's the only thing I've found myself to excel at perhaps, or at least it involves me in a comfy seat being lazy... bah.

  6. I think the joy comes when the game is finished and seeing people enjoy it.

    Of course seeing that game end up in the bargain bin after a month could suck the big one too.
    "Chuy, you're going to have a magical life. Because no matter where you go, it's always going to be better than Tucson."

  7. Quote Originally Posted by MarkRyan
    I'd still love to do game design some day, but haven't decided how I'll pursue that. I have zero interest in ever programming, so that's now out of the question.
    There are some programs around from what I've researched (although they're all Canadian schools) that offer a 2 program study of game design. One program is focused on programming, the other on designing and animation.

    The Art Institute of Vancouver (Burnaby, perhaps) has this kind of program. The final assignment for both groups is to collaborate to make a game. If you're ambitious enough to keep yourself in-line this could break you in to it. They send me updates and fliers every couple of months about the progress of their new students.

    There're some other schools around where I am as well that offer the same kind of deal. Right now my friend is going through a general programming course and plans to be going through game programming once he's finished (I guess to widen the feild for jobs). He wants me to take Game Animation and Design in correspondance with him so we can learn and work together. I'm not sure if game animation, specifically, is something I want to pigeon hole myself into, but we'll see.

    Quote Originally Posted by Revoltor
    I think the joy comes when the game is finished and seeing people enjoy it.

    Of course seeing that game end up in the bargain bin after a month could suck the big one too.
    I think the biggest risk of it all is that you could end up hating something you've always loved. Nobody wants to hate their dream.
    Last edited by Drewbacca; 24 Mar 2005 at 12:00 AM.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  8. Quote Originally Posted by Andrew
    There are some programs around from what I've researched (although they're all Canadian schools) that offer a 2 program study of game design. One program is focused on programming, the other on designing and animation.

    The Art Institute of Vancouver (Burnaby, perhaps) has this kind of program. The final assignment for both groups is to collaborate to make a game. If you're ambitious enough to keep yourself in-line this could break you in to it. They send me updates and fliers every couple of months about the progress of their new students.

    There're some other schools around where I am as well that offer the same kind of deal. Right now my friend is going through a general programming course and plans to be going through game programming once he's finished (I guess to widen the feild for jobs). He wants me to take Game Animation and Design in correspondance with him so we can learn and work together. I'm not sure if game animation, specifically, is something I want to pigeon hole myself into, but we'll see.



    I think the biggest risk of it all is that you could end up hating something you've always loved. Nobody wants to hate their dream.
    The Art Institute of Vancouver Burnaby is a joke. It offers you very little in terms of what they ask for tuition.

  9. Quote Originally Posted by JonathonIngram
    The Art Institute of Vancouver Burnaby is a joke. It offers you very little in terms of what they ask for tuition.
    When they had Radical Games speak at their college I figured something was up. They just opened one in Toronto, and I've been hearing nothing but mediocre things coming from it as well.

    My friend Beth is taking film there for 15,000 or so a year. I couldn't believe that price.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  10. Quote Originally Posted by Andrew
    When they had Radical Games speak at their college I figured something was up. They just opened one in Toronto, and I've been hearing nothing but mediocre things coming from it as well.

    My friend Beth is taking film there for 15,000 or so a year. I couldn't believe that price.
    My first week of attending the Art Institute as a game programming student really started off well. Two of the instructors told us that we would be damn LUCKY if we got hired from a gaming company once completing the diploma program.

    The Academic Director of the programming course often mentioned that Ubisoft had hired programmers immediately after graduating from the program. However, if one checked information at Ubisoft regarding a job as a low level programmer, a degree was REQUIRED in Computer Science or related field.

    I still wish DigiPen was in B.C. as I would have rather attended there.

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