I'd like to see a future system be powerful enough to render the 3D models from Pulstar and Blazing Star in realtime. I wouldn't bet "all in" that this will happen in the next generation, however.
Seeing Doom III ported perfectly to one of the next-gen consoles wouldn't be bad.
This time, the designers of the systems need to avoid skimping on RAM. 256 MB would be nice- 128 will not be enough. A Saturn style RAM cart slot would be a good thing to have. When the CPU can handle the original game but things like texture detail and total polygon count have to be cut for lack of RAM, that is a shame.
Developers should have their games check ALL memory card slots (a big "thanks" to G.Rev for thinking of that on Border Down, a "damnit" to Treasure for not doing it with Ikaruga). This is great if you're using a Namco stick through a converter to play BD.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
Bookmarks