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Thread: What D&D Character Are You?

  1. Lawful Neutral Gnome Mage Bard
    Follower Of Azuth

    Alignment:
    Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

    Race:
    Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

    Deity:
    Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
    The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand

    "Jesus christ you are still THE WORST." -FirstBlood

  2. #12
    You Are A:

    Kickass True Neutral Dwarf Fighter Bard EX+ Alpha

    Follower Of Dumathoin, Pwner of teh Horde


    Alignment:
    True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

    Race:
    Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

    Primary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

    Deity:
    Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.

    I can live with it.
    Quote Originally Posted by Atlas
    the epitome of all that is just and good
    lol
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  3. Quote Originally Posted by JMET
    Anyone that is into cosplay, real life D&D role playing and to a lessor degree Magic the Gathering is a hapless looser.
    By real-life D&D role playing, do you mean pen & paper or those nutjobs that do live action stuff?

    And there's only one "o" in loser.

  4. Lawful Good Gnome Bard Ranger
    Follower Of Garl Glittergold

    Alignment:
    Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

    Race:
    Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

    Primary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

    Secondary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

    Deity:
    Garl Glittergold is the Lawful Good gnomish god of mischief, cleverness, battle, and gemstones. He is also known as the Joker, the Watchful Protector, the Priceless Gem, the Sparkling Wit, and the God of Gnomes, as he is the head of their pantheon. His followers enjoy a good laugh and a good prank, perhaps even more so than a normal gnome, but also work to make the world a better place. They are extremely fond of gems. Their preferreed weapon is the battleaxe.
    Buy Yakuza and Oblivion. Help yourself, help TNL.

  5. Quote Originally Posted by Mike
    By real-life D&D role playing, do you mean pen & paper or those nutjobs that do live action stuff?

    And there's only one "o" in loser.
    Live action paper sword crap, pen and paper is lame imo but it is no lamer then a board game or cards.

    And actually your wrong on what I meant with loser, I actually meant to put 3 o's as in to drag it out.

  6. Not even pussy could get me to play D&D, though, it tried.

    That probably says it all, right there.

  7. Quote Originally Posted by MVS
    Not even pussy could get me to play D&D, though, it tried.

    That probably says it all, right there.
    I think its rather gay, however again the live action stuff takes the cake..

  8. #18
    Any hobbies involving names like
    Garl Glittergold
    aren't exactly towering bastions of masculinity.

    Edited for further embellishment!
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  9. I don't think it's bad or anything, or for uberdorks that are any worse than I am.

    I just have a few standing orders and reciprocal rules with my brother, which are:

    1) I get in an accident and turn veggie, end it.
    2) I get in a coma and they have to cut off my legs to live, kill me.
    3) I get crippled, bring me a gun.
    4) I run off and you find me playing D&D, hit me in the face until I come back to reality.

    Those rules bar me from D&D, though, not posting in D&D threads, oddly enough.

  10. What the fuck is with all you Neutral and Good people... bloody hell. Here's mine:

    Chaotic Evil Human Fighter Mage
    Follower Of Talos

    Alignment:
    Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

    Primary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

    Secondary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

    Deity:
    Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

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