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Thread: X68000 Data + Gallery

  1. Quote Originally Posted by voltz
    I've been having trouble trying to get this thing emulated, somebody wanna throw me a guide here?
    I've been currently wrestling with X68000EM in OS X. I can get games to load (Phalanx is working, for one) with seemingly no control. I can get the system software to load, but I can't get it to recognize and install to one of the virtual hard drives I set up.

    Argh. I am lost. I'd probably have an easier time if I just bought a real X68000 and set up disks with some of the Win9x formatting utils there are out there.

  2. Awesome. This machine looks to be the Neo Geo of 16-bit computers. I don't see a point to owning one these days, since perfect ports of Strider, Ghouls, Salamander, Bubble Bobble and others exist on 32-bit platforms. Love that case design, though. It screams "late-80's badass."

    That Falcom shmup and Nemesis '90 look great. What the hell is that game with the anime tits?

  3. since perfect ports of Strider, Ghouls, Salamander, Bubble Bobble and others exist on 32-bit platforms.
    There are no better ports than the X68000 versions of Strider, GnG and Street Fighter 2' (And Super SF2), the X68 has higher resolution than console ports can properly display. Capcom themselves said the SF ports were arcade perfect; and SuperSF2 needs 4MB RAM to run, and loads from the HD. It's far better than any console port.

    Nemesis '90 is unavailable on any other platform; tho it was released for MSX as Nemesis 2 the X68 version received a very serious graphics overhaul. The falcom shmup seems to be much like Chorensha - doujinsoft quality levels. Not poor by any means, but not quite up to retail snuff.

    Many Genesis/MegaDrive ports got their start on the X68000, with better graphics and sound (Clear voices in Thunder Force 2!) and lengthy animated intros (Granada) in addition to the higher resolutions and smoother scrolling.

    Why own an X68000 when other versions are out there? Same reason any of us own anything instead of just emulating. Original hardware and software have that certain quality, a definite je ne sais quois, that can't be matched.
    Please stop confusing your opinion with fact.

  4. WTF X680000

    The X68000 seems really awesome. The games look great and the system is really sweet. I love the name. As great as it was, I don't think it ever came close to justifying the price.... but it's still cool.


    Quote Originally Posted by NEOGEOman
    (Clear voices in Thunder Force 2!)
    Interesting! In that case, what this soundclip actually say (from Genny rev):
    * http://icyicy.com/megamix/tfII.wav

    It has long been debated. My guess was always "get ready to eject, lotta good luck"?

  5. Quote Originally Posted by NEOGEOman
    There are no better ports than the X68000 versions of Strider, GnG and Street Fighter 2' (And Super SF2), the X68 has higher resolution than console ports can properly display.
    As I'm sure you're aware, the Saturn has a native resolution of 384x224 (same as CPS1/2) so there's no issue with resolution in the Capcom Generations games. Did SuperSF2 get a Saturn port? If it did, I bet it requires the 4MB ram cart. I can imagine they'd be much easier to port to a 68000-based machine, but don't count out the Saturn when it comes to near-arcade perfection. Armed with the ram carts, it was a mean machine, providing the devs had people on staff who could actually program the thing (and Capcom surely did).

    I guess I can't say the same for Playstation. Strider must look and play a tad differently squeezed into less horizontal res.

  6. Star Trader (X68K) is credited to Brother and Falcom - it's listed at the end of the ending credits. I believe the PC-8801mkII version is the original and that it's solely attributed to Falcom. PC88 Star Trader a menu-adventure/shooter hybrid whereas the X68K version is essentially stripped down to just the shooter sections (and completely overhauled graphically and aurally). I haven't played very far into the PC88 version, as the scrolling in the shooter sections is too choppy for my tastes.

    Quote Originally Posted by sggg
    Interesting! In that case, what this soundclip actually say (from Genny rev):
    * http://icyicy.com/megamix/tfII.wav

    It has long been debated. My guess was always "get ready to eject, lotta good luck"?
    I'm positively sure it says:

    Pilot: "This is Exceliza."
    Control: "Roger. Good luck!"

    In the X68000 version, the pilot says something after "This is Exceliza", but I can't figure it out. Funny I understand the Genesis version and not the "clear voices" of the X68K game.

  7. Yeah, "Roger, good luck" was clear to me, and I knew the first half was "This is ____". Knowing the name of the ship helps.

    The X68000 version sounds to me like "This is Exceliza, I want to fly now." Check it out here.
    Please stop confusing your opinion with fact.

  8. Quote Originally Posted by OmegaFlareX
    Did SuperSF2 get a Saturn port?
    It did, under Street Fighter Collection, which was one of the last localized Saturn games, so a RAM cart wasn't required to play.

    Why not include a Final Fight comparison on your page to go along with the other Capcom games? After all, Final Fight CD was technically a Genesis game.

  9. Why not include a Final Fight comparison
    Because I don't like Final Fight. =)

    [edit]

    Fine, talk me into it. Never let it be said I won't cave to peer pressure randomly.






    Not that it matters, but arcade is on the left. Or was it right?
    Please stop confusing your opinion with fact.

  10. Quote Originally Posted by NEOGEOman
    Because I don't like Final Fight. =)
    U suck...

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