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Thread: Splinter Cell Pandora Tommorow online multiplayer

  1. I have some shit to do as well could take until 12ish before I get a chance to jump on I WILL DEFINITELY BE ON (pandora) TOMORROW, but I just picked up the new issue of OXM, theres a new picture or two of the game mode in Chaos Theory (a merc with a flashlight and laser on at the same time), I havent read the article yet, but I'll post any new info on here when I do

  2. Boo-urns.

    I'll check later tonight if any of you mofos are on. Tomorrow looks good for PT but someone will be ass out of luck since we, the fearsome five, will be gunning for a spot

  3. Quote Originally Posted by Official Xbox Magazine

    Speaking of numerous possibilities,players of Pandora Tomorrow's genius hide-and-seek, two-on-two, spies-versus-mercenaries mode know that adversarial Splinter Cell multiplayer is chock full of ways to play. We were stoked to learn and we're even more excited to announce that the Pandora multiplayer will be returning for Chaos Theory, albeit in a revised form.

    With visions of grabbing a merc and using the new knife to persuade him to keep quiet, we were a bit bummed to learn that the adversarial mode would use an evolved version of the Pandora engine-so no knife. This section is being developed as an entirely separate entity at Ubisoft France.

    We've played it, and you wont be disappointed. At least four (and up to seven) maps will be included out of the box, and more are likely to come via Xbox Live Downloadable Content. Some game mechanics have been changed from what you know and more have been added. For instance, teammates can now share gadgets and heal eachother. All of the latest Xbox Live features (clans, voice messaging, etc.) are in. ND133s are completely gone, replaced by the Scenario mode in which you'll have to set explosives, steal hard drives, and, in one map, lauch a huge missle! And the maps themselves have dynamic elements (a trend started in the downloadable Pandora maps "River Mall" and "Bank"), such as combustible floors and gas-filed, pressurized hallways of death.

    For the spies, cooperative moves have been included, such as the boost and human-ladder actions. Borrowing from Chaos Theory, you can be hanging from a ledge, yank a merc over it, and send him falling to his death if you time it right. New items include a heartbeat detector (picks up friends and foes)and, coolest of all, a thermal-camoflage suit that grants you temporary invisibility, Predator style.

    Mercs have been given an even larger overhaul in an effort to better balance the game. In the equipment roster, the phosphorus grenades have been dropped. New to the fold are a backpack that holds extra gadgets, a gas mask that provides ten seconds of anti smoke grenade protection, poison mines, and a camera network that lets you set up electronic eyes all over the level. On the weapons front, you will now have the option of taking a shotgun or Uzi instead of the regular rifle.

    By far the biggest equalizer , though is the mercs' new melee "grab". Just as before , mercs can swing the butt of their weapon at spies. In Chaos Theory, however, a square hit will knock the spy to the ground, and pressing the A button will put your foot on his neck, where you're free to vocally taunt your opponent before letting him pass out or stomping your foot down for the kill. Wicked indeed
    Theres alot more, but it's pretty much about the co-op multiplayer and the single player. There's also a picture of a spy pulling a merc over the railing in the magazine. I dont know about the whole Uzi, shotgun, or rifle choice. I kind of like having a standard equipment, but I'm sure Ubisoft wont let us down. Who knows what will and wont get cut, this feature was written when the game was still on for November.

  4. holy shit, I think I'm gonna cry

  5. Quote Originally Posted by Jed
    holy shit, I think I'm gonna cry
    I just hope the game is still balanced, I guess the Merc having a mask worries me. This kinda takes out the aggressive smoke out play, but I'm sure it will all pan out.

  6. "a square hit will knock the spy to the ground, and pressing the A button will put your foot on his neck, where you're free to vocally taunt your opponent before letting him pass out or stomping your foot down for the kill. Wicked indeed"

    Good fucking lord, I think these people making this game know Dave. This shit has Dave written all over it.

    Some of this shit sounds great, while some of it I need to hear more info on. The possibility of only 4 maps blows and it seems like all the enhancements favor the mercs. Hopefully they will make it perfect. I kind of like the fact that it is an enhanced version of the engine we are already playing. At least we know it will feel right.

  7. Quote Originally Posted by Glass Joe
    "a square hit will knock the spy to the ground, and pressing the A button will put your foot on his neck, where you're free to vocally taunt your opponent before letting him pass out or stomping your foot down for the kill. Wicked indeed"

    Good fucking lord, I think these people making this game know Dave. This shit has Dave written all over it.

    Some of this shit sounds great, while some of it I need to hear more info on. The possibility of only 4 maps blows and it seems like all the enhancements favor the mercs. Hopefully they will make it perfect. I kind of like the fact that it is an enhanced version of the engine we are already playing. At least we know it will feel right.
    Joe if you are still up for playing around 4 or 5 central I'm all over it. Jed's going to a skate park so It's just me and you for a while. Maybe we can persuade Hiro and Dave to take an ass raping? I'm ready to dish one out and bring down their moral from the other night.

  8. Quote Originally Posted by BRAD73
    Joe if you are still up for playing around 4 or 5 central I'm all over it. Jed's going to a skate park so It's just me and you for a while. Maybe we can persuade Hiro and Dave to take an ass raping? I'm ready to dish one out and bring down their moral from the other night.
    Yeah, that sounds great bro. I'll catch you then.

  9. Quote Originally Posted by Glass Joe
    Yeah, that sounds great bro. I'll catch you then.
    Dave, Hiro?

  10. For all of my SC homies who have had the pleasure?!?(not really sure there) of playing with Jake(under the Iceman name) I put up the picture of him in my avatar. Good god I never realized how big his head was.

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