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Thread: First PSP Game Revealed!

  1. Quote Originally Posted by Captain Vegetable
    I am not familiar with Hajime no Ippo. Care to enlighten me?



    I know this, and apparently you know this, but the last time I tried to explain it everyone got sand in their crotch.
    All it's going to take is PSP to have a few killer aps at launch, at a time when the GB is having an off month and you'll see a jump in market share. This isn't Sega, this isn't whoever the hell made Wonderswan. America loves Sony's Playstation name.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  2. #82
    Hajime no Ippo: the Fighting is a fast-paced, combo-driven boxing game inspired by the japanese anime (HnI, known here as Victorious Boxers) and developed by Treasure.

    It is a damn fine game.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  3. Quote Originally Posted by Andrew
    All it's going to take is PSP to have a few killer aps at launch, at a time when the GB is having an off month and you'll see a jump in market share. This isn't Sega, this isn't whoever the hell made Wonderswan. America loves Sony's Playstation name.
    I said nearly the same thing last time. They still didn't want to believe it, though.

    I'll always have you, though, you big galute.

    Quote Originally Posted by Mzo
    Hajime no Ippo: the Fighting is a fast-paced, combo-driven boxing game inspired by the japanese anime (HnI, known here as Victorious Boxers) and developed by Treasure.

    It is a damn fine game.
    So, is it in 3D or something? I was really asking about the particle effects, not the content of the game.

    As far as I know, particle effects are reserved for 3D games, as any graphic construct in a 2D game, no matter how small, is a sprite.

    Frog said there were parrticle effects in Hajime no Ippo, and I was asking him to describe the game in a technical sence, in order that I might understand what he's talking about.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  4. Quote Originally Posted by Captain Vegetable
    So, is it in 3D or something?
    Pseudo-3D.
    As far as I know, particle effects are reserved for 3D games, as any graphic construct in a 2D game, no matter how small, is a sprite.
    2D games aren't limited to sprites, but 2D graphics are usually made of them. Just because it's flat doesn't make it a sprite.

    Oh, and: *waves to Doom mods* Check it out, pseudo-3D with particle effects.

  5. Ah! OK. It seems my information was wrong, I guess. I still don't quite get how particles can exist outside of a 3D environment.

    Even still, my statement can be made well with the inclusion of the phrase "3D" before the phrase "particle effects," so Frog's nitpicking is still moot.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  6. Quote Originally Posted by Captain Vegetable
    Ah! OK. It seems my information was wrong, I guess. I still don't quite get how particles can exist outside of a 3D environment.

    Even still, my statement can be made well with the inclusion of the phrase "3D" before the phrase "particle effects," so Frog's nitpicking is still moot.
    What about Tony Hawk pro Skater 3?

    http://www.gamingtarget.com/SectionV...&SectionID=578

    Vicarious Visions raised the graphical and technical bar last year with THPS2. It was the first game to simulate a 3D environment so successfully on the new system, and realistically rendered motion captured fully polygonal (though simply-shaded) skaters and boards. This year’s game breaks the mold again by implementing texture maps on the skater and board models, finally allowing for realistic looking clothing, hair, facial features, and board designs. In fact, because of the texture-mapped models, VV was able to include the much-needed create-a-skater mode. Admittedly, it is not quite as detailed and robust as the recent console versions, but it suffices. Additionally, the game also pushes very nice grind particle effects, as well as rudimentary lighting tricks, particularly obvious when riding through the more fiery areas of the Foundry. The larger and interactive stages, better animated and fully textured skaters, and new graphical effects all run as smoothly as the much simpler THPS2 game did on the GBA, truly showing off the beauty of optimized code and Vicarious Vision’s increasing skill.

  7. #87
    Yes!!!! Better graphics on our handhelds!!!!! ROCK!!!! Now we just need Squeenix to master putting CG on there so that developers can completely take out the gameplay and give us "teh hi-rez grafix we dezerve".


    But seriously, I don't play handhelds for hours of 3D platforming action or to watch long boring cinematics... I like my portable to be "pick up and play", and unless Gun Valkyrie and Phantom Crash will be popping up on there I don't forsee that occuring on the PSP.




    Ah well, its Sony, what can ya expect eh?
    Currently collectiong all 55 Saturn shmups:
    Progress: 35/55
    ^^^ Now there's a website for it!


  8. OK! OK. I'm wrong.


    There. I said it.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  9. Quote Originally Posted by jp
    Yes!!!! Better graphics on our handhelds!!!!! ROCK!!!! Now we just need Squeenix to master putting CG on there so that developers can completely take out the gameplay and give us "teh hi-rez grafix we dezerve".


    But seriously, I don't play handhelds for hours of 3D platforming action or to watch long boring cinematics... I like my portable to be "pick up and play", and unless Gun Valkyrie and Phantom Crash will be popping up on there I don't forsee that occuring on the PSP.




    Ah well, its Sony, what can ya expect eh?


    Um, why would you want platformers on this thing, especially ones that you can go up vertially a fair distance?

    Quote Originally Posted by Captain Vegetable
    OK! OK. I'm wrong.


    There. I said it.

    W00t!

  10. Quote Originally Posted by jp
    Yes!!!! Better graphics on our handhelds!!!!! ROCK!!!! Now we just need Squeenix to master putting CG on there so that developers can completely take out the gameplay and give us "teh hi-rez grafix we dezerve".


    But seriously, I don't play handhelds for hours of 3D platforming action or to watch long boring cinematics... I like my portable to be "pick up and play", and unless Gun Valkyrie and Phantom Crash will be popping up on there I don't forsee that occuring on the PSP.




    Ah well, its Sony, what can ya expect eh?
    I want the shooters on this thing. A port of the remade Star Soldier, Border Down, and Psyvariar (if this thing can put out Death Jr.'s graphics, surely it can do a G-Net/System 12 game) wouldn't be bad.

    If Arika releases Cave games on PSP, I'll be buying them as well as any console versions that come up. Progear Pocket, anyone?

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

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