Originally Posted by king of GameFaqs reviews
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Best review ever.Originally Posted by MechDeus
R.I.P Kao Megura (1979-2004)
awesome
You've got this laser... it's like, you see enemies, and you're all, ''ZARK!'' and they're all, ''no thanks,'' and that's all she wrote. And this game maybe works in threes, because there are three weapons you can get!
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R.I.P Kao Megura (1979-2004)
You really do something about the lack of SF2:CE info on your site, it was one of the best games on the handheld, lightyears beyond anything on the other handhelds:
Released on HuCard, for Capcom to have crammed a near flawless version of SF2: Champion Edition in to something not much bigger than a credit card is astounding. It's all here too. Nothing is missed out in this conversion. Graphically on a par with the mighty SNES version (and playing every bit as good), the only failing is with the substandard sonics. Capcom really pushed the standard PC Engine far beyond what anyone thought possible, and it truly is a landmark in the latter part of the systems lifespan.
Sadly, whilst highlighting the best of the system, it also showed up its flaws. The solitary joypad port that the system sported seemed sad, almost laughable now. The need to shell out not only for a multi-tap, but also for two 6-button joypads, served to show up the age of the system in the most unflattering way possible. When pushed, the little 8bit box could work magic; but there was no denying it was living beyond its days.
Ripped off ntscuk:
http://www.ntsc-uk.com/feature.php?fea=PCEngineTop10
It did play quite well. You just helf a button loger for the hard punch etc.
And damn, it owned all kinds of ass in the 1995 handheld scene. While one person was playing their black and white version of pokemon red/green, another person was playing their SF2:CE game in colour.
Man, you guys are selling the PCE short.Originally Posted by NeoZeedeater
It was an entire generation leap over the NES. Think Genesis with less or no parrallax, more color, and different sound.
NES couldn't have done a game like Blazing Lazers or Super Star Soldier, lesser graphics or not. It was just pushing too much stuff around the screen.
Listen to the man. I LOVE THAT GAME!Originally Posted by Wilykat
There was a 6-button PCE pad, you know... There was a three button pad as well. I forget what game used the 3 button pad. Forgotten Worlds? Dunno. *edit* ah, I see you were talking about the Turbo Express. Nevermind. Carry on then.Originally Posted by Grave
Damn, this thread is making me want to play some TG-16 and PCE. I've been itching to RGB mod mine...maybe I'll do it this weekend.
SF2CE is entirely broken without 6 buttons immediately available to you. I don't care what you say, because you're generally wrong.Originally Posted by Damian79
And I'm curious about this "handheld scene", is there this secret underground of gamers I don't know about who keep up on what's "hip" to be playing in public? Gee, I'd sure hate to suffer the indignity of playing something black and white while a guy plays what is apparently a bad two button SF2 port with no chance of using the 6 button controller on a battery hog system two years after it came out, especially if I was playing said b&w game a year before it came out in Japan.![]()
Which reminds me, didn't SF2CE only come out in Japan for PCE? So isn't this whole situation a pointless hypothetical anyway?
Originally Posted by Grave
My friend had it imported. He used battery pack so it lasts like 3 hours. I got a couple of "goes" on it. As I only ever use hard or light, it was no different than playing the SNES version(I hated using the L and R on the snes pad for fighting games). Have you played "world heroes 2 jet" on the original gameboy?
EDIT: While i was just using Pokemon as an example, it was released in 1998? WTF? Wow.
Grave
Are you saying the PC Engine version of SF2CE is a bad port? Untrue. I do however agree with you that playing it on the GT is hurt by it only having the 2 buttons but on a PC Engine with the 6 button controller it's nice.
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