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Thread: Guardian Heroes Advance on the way?

  1. Quote Originally Posted by Recap
    ...their trajectory speaks about innovation and originality more than anything.
    Agreed. Treasure is by far one of the most original developers out there, regardless of what one may think about their games.

    Even the terrible Stretch Panic sported a uniquely original gameplay concept- nothing like it has been done before or since.

  2. And we're all glad nothing like it has been done since

    Pa

  3. I'll care when Gunstar Heroes comes to GBASP.

  4. If you people want to play Gunstar Heroes on the road so bad, get a Nomad or the GG version.

  5. Unfortunately the screen blur on the Nomad makes it hurt to play Gunstar. And every other action game. I've never seen the GG version but I have pretty low expectations. At least on the GBA, it'd run more smoothly with less slow down and flciker than the original (theoretically anyway).

    So yeah! Let's get us a GBA port of Gunstar! I like that way better than Guardian, though I am enthused by the fact that this is not a port of the SS version.

    Pa

  6. Quote Originally Posted by PaCrappa
    At least on the GBA, it'd run more smoothly with less slow down and flciker than the original (theoretically anyway).
    I don't think so. I think GBA actually has fewer on-screen sprites than Genny (Genny had 20 per scanline. I think GBA has 16), so the flicker would still be there.

  7. Quote Originally Posted by Valgar
    If you people want to play Gunstar Heroes on the road so bad, get a Nomad or the GG version.
    That's so stupid. 'LOL IF YOU WANNA PLAY GUARDIAN HEROES SO BAD GET A SATRUN!!!!!' o_O

    That's the plebian type of logic you are presenting me with.

  8. "I think GBA actually has fewer on-screen sprites than Genny (Genny had 20 per scanline. I think GBA has 16)"

    True but they'd probably cut a few because of the lower resolution and still be as hectic.

  9. Quote Originally Posted by BoBVila
    "I think GBA actually has fewer on-screen sprites than Genny (Genny had 20 per scanline. I think GBA has 16)"

    True but they'd probably cut a few because of the lower resolution and still be as hectic.
    Not saying it couldn't handle the game, but it'd be just as prone to flicker and such as the genesis.

  10. Quote Originally Posted by Frogacuda
    Not saying it couldn't handle the game, but it'd be just as prone to flicker and such as the genesis.
    Not really. CPU power can prevent flickering problems. And GBA is by far more powerful than MD.

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