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Thread: Star Wars Galaxies: Jump to Lightspeed

  1. Quote Originally Posted by Saint of Killers
    You have to keep clicking a button to attack in every goddamn action game ever made unless it has rapid fire. Diablo plays nothing like a MMORPG.
    I never said it did... I agree it plays nothing like a MMORPG, even though I haven't played a lot of ether I can easily tell they aren't alike

  2. I was responding to this:

    Quote Originally Posted by NoFace
    Call it what you want, but when I attack someone in SWG, and I click "Attack", and they auto-attack on a set interval (which varies based on the weapon and any skills you might have), that sure seems like traditional RPG turn-based combat to me!
    The only difference between the two systems is, in one you click really fast and hope you click it at the set intervals, the other you click it once, and the computer does the rest for you.

    And weapon speeds vary based on skills and weapon types in diablo aswell.

  3. #33
    Quote Originally Posted by NoFace
    Call it what you want, but when I attack someone in SWG, and I click "Attack", and they auto-attack on a set interval (which varies based on the weapon and any skills you might have), that sure seems like traditional RPG turn-based combat to me!

    Let's say I'm wrong, and it isn't turn-based... am I going to click "attack" on that TIE Fighter, and maybe click some other nifty attacks like "Photon Torpedo", and wait till the fight is over? If it's like that, well, it's stupid. Nobody wants a dog fight where you're taking turns crunching numbers at each other...

    And BobVilla, no you can't do that. SWG is really no different than any other MMORPG in terms of how battles work.
    Talk about over-simplification. The speed of attacks is indeed determined by a combination of the speed of the weapon and the speed mods the character has earned. However, there are also specials that impact the speed of the attacks. Plus, things like moving, keeling, laying prone, and just standing affect how easy you are to hit, as well as the damage you receive and how easily you hit your opponent. In PvP, the combat in SWG is light years beyond any other MMORPG I have played or read about, because of the number of variables and the fact that it doesn't just come down to whether you are level 60 or 30, since SWG doesn't have that stupid leveling system.

  4. Quote Originally Posted by Yoshi
    Talk about over-simplification. The speed of attacks is indeed determined by a combination of the speed of the weapon and the speed mods the character has earned. However, there are also specials that impact the speed of the attacks. Plus, things like moving, keeling, laying prone, and just standing affect how easy you are to hit, as well as the damage you receive and how easily you hit your opponent. In PvP, the combat in SWG is light years beyond any other MMORPG I have played or read about, because of the number of variables and the fact that it doesn't just come down to whether you are level 60 or 30, since SWG doesn't have that stupid leveling system.
    So a 6 month old character doesn't have any advantage over a 1 day old character?

    RPG's at the very core have characters that improve the longer you play the game, whether it be from a level system or an item finding system. If you are looking for PvP, play warcraft 3 or something. And you are arguing strategy to prove that your game is isn't turn based?

    Thje thing is that RPG's can "hide" the turn based system, but the improvement system that is core in all RPG's exists in some form in all of them.

  5. Quote Originally Posted by Six
    In XvT that didn't matter. A TIE Interceptor was every bit as deadly as an X-Wing because the hull was stronger and they were faster. An experienced pilot could murder a squadron of X-Wings in a few minutes. Yet another reason XvT was *the* space fighter simulation and needs a true sequel.
    There was a sequel, it was called X-Wing Alliance and completely blew XvT away in nearly every aspect. There wasn't as much Imperial action outside the flight simulator but there's plenty of Imperial campaigns to download off the internet. From the looks of the expansion they may be using a modified XWA engine.
    http://www.the-nextlevel.com/board/image.php?type=sigpic&userid=1739&dateline=1225393453

  6. #36
    Quote Originally Posted by Damian79
    So a 6 month old character doesn't have any advantage over a 1 day old character?

    RPG's at the very core have characters that improve the longer you play the game, whether it be from a level system or an item finding system. If you are looking for PvP, play warcraft 3 or something. And you are arguing strategy to prove that your game is isn't turn based?

    Thje thing is that RPG's can "hide" the turn based system, but the improvement system that is core in all RPG's exists in some form in all of them.
    God you are a dumbass. SWG has a skill-based system. You have 250 skill points to use on any profession combination you choose. For instance, my main character is a Master Smuggler, Master Pistoleer, and Teras Kasi Master. That left 3 skill points. I used two on one box of Ranged Support. A 1 day-old character would last for somewhere in the neighborhood of five seconds against me in a duel. However, another character who has been there since day one but does not understand the nuances of his profession would not last much longer. It is not all about level, which is what separates the PvP.

  7. Quote Originally Posted by Yoshi
    God you are a dumbass. SWG has a skill-based system. You have 250 skill points to use on any profession combination you choose. For instance, my main character is a Master Smuggler, Master Pistoleer, and Teras Kasi Master. That left 3 skill points. I used two on one box of Ranged Support. A 1 day-old character would last for somewhere in the neighborhood of five seconds against me in a duel. However, another character who has been there since day one but does not understand the nuances of his profession would not last much longer. It is not all about level, which is what separates the PvP.

    It hasn't been [i]all[i] about levels for many(though not most) RPG's over the last decade and a half.

  8. Quote Originally Posted by Damian79
    And weapon speeds vary based on skills and weapon types in diablo aswell.
    Once again, weapon speed is based on weapon type IN EVERY FUCKING ACTION GAME EVER MADE that has weapon types.
    Quote Originally Posted by Yoshi
    It is not all about level, which is what separates the PvP.
    Seperates it from what? EQ? Using a skill based system isn't some huge innovation in MMORPGs. UO was pure skill based.

  9. Once again, weapon speed is based on weapon type IN EVERY FUCKING ACTION GAME EVER MADE that has weapon types.
    Well some don't and they also happen to be in RPG's so I just owned myself.

    Turnbased games IMO are games that allow you to sit there and manually manipulate every single action in the game without losing any time getting your ass whooped. But then there is planescape and BG games that defy that theory. :/

  10. Quote Originally Posted by Yoshi
    God you are a dumbass. SWG has a skill-based system. You have 250 skill points to use on any profession combination you choose. For instance, my main character is a Master Smuggler, Master Pistoleer, and Teras Kasi Master. That left 3 skill points. I used two on one box of Ranged Support. A 1 day-old character would last for somewhere in the neighborhood of five seconds against me in a duel. However, another character who has been there since day one but does not understand the nuances of his profession would not last much longer. It is not all about level, which is what separates the PvP.
    Sounds a lot like Asheron's Call. I like Asheron's Call. I really can't wait to get a new freaking computer so I can join in the SWG festivus.

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