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Thread: Time Splitters: Future Perfect

  1. #31
    Giltch Guest
    Quote Originally Posted by wEEman33
    There are three major flaws in the TimeSplitters series that need to be fixed...
    Don't forget the fact that you can't jump in the TS series. I hear Future Perfect STILL won't let you jump!

  2. What I hope is that the mapmaker has got better.
    What it could do before was really cool, but I always found myself running out of space on the level before I was done; I hope this one has a bigger size limit on the mapmaker

  3. That would be cool to have more memory in mapmaker, and maybe some outdoor tiles, but I never really had a space problem before.

    But I figure that if you can do all that with two blocks of GC memory, three or four blocks could get the job done.
    All is well.

  4. #34
    Giltch Guest
    Bah, I had to buy an extra memory card for the sole purpose of holding my TimeSplitters 2 maps

  5. Are you shitting me? What platform are you using?
    All is well.

  6. #36
    Giltch Guest
    I'm using PS2. The PS2 version is the worst about the Map Maker mode
    Last edited by Swift; 22 Jan 2005 at 07:39 PM. Reason: 'Cause I said so!

  7. Really? How much space does it take?
    All is well.

  8. #38
    Giltch Guest
    Well let's put it this way - When you have fifteen maps, all of which use 100% of the map maker's capability, you'll need a completely new memory card, otherwise you'd have to delete the memory of other games to make room.

  9. Wow.

    Makes me appreciate my 1019 memory card a lot more. I could fit about 509 maps on that thing if I wipe it clean. Not that I need that many, 400 is enough.
    All is well.

  10. #40
    Giltch Guest
    Not only that, but the GameCube version lets you make much larger maps before you reach your limit.

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