Yeah, I just got finished playing it for a bit.
The rage system is interesting. After you bail, if you mash Y enough (there's a meter with different notches), you get pissed and smash your board in some way. Thing is, it counts as a trick for a small period of time, and it's usually over 1,000 points.
Everything's more colorful, bright, and cartoony. It doesn't look all that bad.
There are a shitload of goals in this one, and that's not including the classic mode.
Focus mode drains the special meter, and it's actually helpful and cool-looking at the same time.
Decals I don't see the point of. You smack a sticker on a wall when you wallpress. Same with grinding; I don't see any point to it, but I'm sure it's important in some goals later on. Projectile throwing is kinda cool, and it's easy to do mid-combo.
The BS Darkslide glitch has been fixed.
Oh, and it's awesome to start off in THPS 1 Warehouse.
Not bad at all. The career mode in this seems significantly better than THUG's, so far, and I can't really pinpoint why. There seems to be more to do, and it's more seamless, I guess.


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