#1 When will the next patch (1.03) be finished for release?
We're working hard on finishing up the last few fixes of the 1.03 patch and getting it through testing for release. There are a lot of great fixes and we want to make sure its don'e right. That said, it will be released...when it's done.
#2 Will there be fixes to the collision system in the engine? What I mean are those annoying deaths when for example a supply crate slides downhill and you're right below it or you're behind a tank and it moves a thousandth of an inch backward at a speed of few inches per hour and you die. There have also been instances when a vehicle sort of clips inside a fence(or any other thin non-destructible obstacle) and is destroyed.
We've made some changes in the collision system to prevent these kind of problems. A lot of the problem objects that have caused vehicles to instantly explode have been worked on and you can now get pushed around by slow vehicles without dying so easily. This should prevent a lot of the unintentional TKing that we all hate also makes it a bit more stable to stand on top of slow-moving vehicles... but I'll stop there.
#3 Hello. Kinda related to #5 actually, I was wondering.. The game is brilliant and so realistic in many ways.. but theres some not so realistic stuff too.. If your in a huge tank and moving at full speed, into a thin fence or gate.. You get hurt, Instead of being able to smash right through, Would be so much more realistic if that was possible, Even into walls and stuff. Also I noticed, you cant get in any buildings where theres door.
This is mostly due to the game having to run over a network. We have a limit on the number of destroyable objects we can have in the world. As they all have to by synched to the other clients, along with the other networking data. So here we all think it would be really great to have lots and lots of destroyable things, but ultimately we have to concentrate on the main things that need networking, like soldiers and vehicles . . .
I guess thats all i have on that question . .
#4 Will there be something done to rid the game of the so called bunnyhopping.As people being able to go prone,jump,prone,jump hasn't the slightest bit of realism in it.Also the whole tk/punish system really needs a overhaul as too many times people get punished/kicked from servers because of other peoples stupidity ie walking out in front of armour/transport etc which no doubt results in a punish.
TK wise we have made some changes that should reduce the number of accidental TKs. Such as the vehicle collison system that was mentioned earlier. 'Dolphin Diving' does look pretty wierd, i agree, we are keeping an eye on this issue and may address it in an upcoming patch
#7 the editor is rather buggy will you be releasing patches for it and what will they improve on
The Editor is still in the Beta phase, so a few issues are to be expected. The editor is currently being worked on by staff dedicated to that task at DICE Canada. They will release updates as they feel appropriate. However here in Stockholm, i dont have a date for a potential final version release.
#8 Well i don't know if it was discussed here, but i'd like to ask why involve jet aircraft in this game... it makes it awfully unbalanced, as it is nearly impossible to hit it from the ground.
We've actually tweaked the AA missile behavior in the upcoming patch. The Stingers/IGLA and various AA vehicles should be more effective.
#9 Have you any thoughts of adding the abillity to auto-join a server when it gets a free slot?
I'd really like to see that feature added as well.
#12 Will the upcoming patch fix the game browser?
Actually yes we've made some improvements to the browser in the patch. We fixed some performance problems and made some changes that make server status display more accurate.
#13 Have any thought been given to remove the pointloss resulting when switching sides. I have a hard time figuring out why exactly you need punishment for doing that?
You loose points when you switch teams because you Suicide in order to join the other team.
#14 In the upcoming patch, is the bug where sometimes the red warning marker is not displayed above claymore mines fixed?
Those are enemy claymores!!! [

]
#16 what are the main fixes in this patch?
I think one of the more popular ones will be that players have to get out of a Blackhawk to capture a flag. Now in a full Blackhawk only the pilot counts in the flag capture raduis.
#20 You have talked about that the "hit-system" has been imrpoved in the next patch, will therefor "wing sufring" (hitchride with a airplane) be possible?
'Wingwalking', as we call it in the office, is now much easier. It was one of the BF1942 things we really wanted to get into BF2. Its good fun to be stood on an the back of an F35.
#21 does the spec ops could gain xp when he destroy bridges ?
We've added support points to destroying the enemy commander toys, but not bridges.
#24 Does the 1.03 patch finally let user add their server favorites in the BF2 serversearch, and/or will there be better ASE support (like password protected servers)
We've added a panel to the server browser where you can add favorite servers and see the history of servers you have played on.
#25 Will there be improvements to armored vehicels having trouble driving up a hill road?
yes
#26 Will you be able to see the names of players in the same vehicle in the new patch?
yes
#28 Will the new patch fix the problem concerning AA-missiles skipping enemy targets and instead head for a random target, even though allready locked on to a heatsource?
The AA-missiles have been improved to better hit their target
#29 In reply to 'Wingwalking'. I thought it was the meaning of BF2 the be realistic as possible... Wing walking on a F35 (while in the air I think), isnt really realistic ;x
It's not possible to go really fast and have the player stick in place. It's simply possible to stand on the moving vehicle now. This goes for tanks also, where you would previously have some trouble standing on a moving one, now its much easier to stay on it.
#32 will there be any additional information displayed on the 3d map?
Yes, supply drops will be on the 3d-map in the patch
#33 How have you prevented the point-farming?
We've added a limit to the amount of supply points you can get from the same person in a given amount of time. It won't eliminate this from happening, but it will be less effective.
#35 In the new patch, can a person chance nickname, or maybe just clan tag! ?
You will ba able to add a 6 character prefix
#36 Are the anti-tank bazookas gonna be improved, it's quite hard to shoot tank 4times so that he can exit the tank and kill you with m4
If you make direct hits to the rear or top of the tank, it will be just about toast in 2 hits.
#41 Will there still be an issue with lots of engineers being able to repair blackhawk (and other helos) in flight ? At the moment a fully loaded blackhawk is like a flying tank
The effectiveness of the wrench on helicopters has been reduced a little
#42 You mentioned earlier players will have to leave the blackhawk to get flag capture, will this apply to other helicopters as well ?
This will apply to all vehicles
#48 UGH?! get out of all vehicles to capture flag, sounds like an awful idea to me. Drive tank to flag, get out to get flag and watch enemy jump in and blow you away!
No it's just the passengers that have to get out. One person can stay in the vehicle and still capture the flag.
#50 a question of interesst to me is, if u have thought about new possibilty's for "pointfarming" with giving specops point for destroying commander-toys? Because, if there is also a engineer of the enemy-team he can repair it, and the specop destroyes it nd so on...
It applies to the strategic objects as well
#51 Is there diffrent damagezones on aircrafts and heli's as well?
Nope, just the tanks
#54 Are the glasses in bf2 vehiles bullet proof or do some of the bullets actually get thru the glass and hit the driver/passenger if you shoot much enough?
Using the M95 you can shoot through vehicle glass
#55 does the distence from the flag effect the spped at which you can cap it
no
#56 Have u had any thoughts about releasing the things u have fixed, and make one more patch for the things that arent done?
Sadly it doesnt work that way. Once we finish adding in the new things and fixes of current issues for the patch, we then move on to fixing the new bugs that have crept into the game. It's usually this beta period that takes quite a lot of time. So releasing lots of small patches doesnt really make much difference, as we still have the beta time and QA testing to go through.
#58 why cant you copy and paste an ip into the game? It would make joining friends ALOT easier!
it's a good idea and we'll add it to the next patch wishlist
#61 do you think it is real to expect players to play 20000 hours for a war
The original targets for the unlocks / awards were based on actual BF1942 data. Crazy though it might sound, there are people out there with those kinds of numbers. However we have tweaked the values a little, so you should be able to see a difference in the new patch.
#62 Hi! Just wanna tell you that i love how the maps are designed. Are you gonna add a new map in the next patch or soon?
I bet a lot of you know already, but you should prepare to return to a certain South Pacific island in the future...
Bookmarks