Thanks for the heads up. Weeman, those were some badass games the other day. Our squad kicked ass! I should be on in the evenings all this week. We need to get changling and capitan in there.
It looks like the rumors were true: the 1.3 patch is now availalbe at various file-sharing websites.
link: http://www.rackage.com/downloads/BF2...ch1.22-1.3.exe
PATCH 1.30 Official change list :
New Features
- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to be dropped at their location.
- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with both AI controlled bots and human players. Several new options have been created that will allow the server creator to modify how the bots behave in game.
Number of Bots: This setting allows you to determine the total number of bots that will spawn in game.
Bot Ratio: This setting allows you to determine the percentage of total bots that will spawn for each team. For Example, setting this value to 25 means that 25% of the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC, Chinese, or their allies, While Team 2 is always the USA, EU, and their allies.
Bot Difficulty: This setting determines the skill level of the bots. 10 is easyest, 100 is the most difficult.
- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between maps.
Bug Fixes and Gameplay Tweaks
- Fixed issues with remote console and Linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they continuously play.
- If the player joins a squad while dead, the player will not be able to use the squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets
- Friendly Vehicle Lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X trough it will still appear, but a lock tone will not sound and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality
- Adjusted missile count on BF2SF helicopters.
- Fixed bug with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle
- Added custom messages for server so that the private messages may be sent directly to a player. Messages may be sent from the server using the following command in the console.
host.sgl_sendTextMessage( playerid, channelid, typeid, text, flags )
Here is an example: host.sgl_sendTextMessage( 0,14,1, "Message Goes Here", 0 )
- Adjusted award criteria
- Added deterrent system against alternative ranking ???? does that mean
- Fixed Linux server crash: A ranked server that can no longer connect to the GameSpy backend will become an unranked server.
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2:SF (or vice versa
Last edited by jyoung; 23 May 2006 at 12:26 PM.
Thanks for the heads up. Weeman, those were some badass games the other day. Our squad kicked ass! I should be on in the evenings all this week. We need to get changling and capitan in there.
NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series
I will definitely be playing over the weekend. 4 days off with nothing but cookouts and BF2 (and a lil' drinking) to be had!!
Downloading the patch now! Time to go test it out. See you guys this weekend.
Well as of this afternoon, everything is FUBAR. When you click to join one server, you get a different server. Its all unplayable now. Hopefully this gets resolved on their end so all is well for the weekend.
Last edited by Changeling; 23 May 2006 at 03:27 PM.
Well, I just tried out two Euro Force maps for a few rounds and had no problems.Originally Posted by Changeling
I'll probably be on a little later this afternoon and on into the evening.
Gamespot just posted a preview of the Armored Fury expansion, which is rumored to be released on 6/6/06:
http://www.gamespot.com/pc/action/ba...&mode=previews
Highlights:
Since the Euro Force maps were so well-designed, I am pretty pumped for the Armored Fury release, despite the fact that I'm primarily an on-foot player.Looking at the gameplay of both booster packs, we really wanted to punch up the role that armor has on the battlefield and give players the chance to engage in some epic tank battles, of the kind seen in the Tobruk, Aberdeen, or El Alamein levels from Battlefield 1942. What we found with the Operation Smoke Screen and Taraba Quarry levels from Euro Force is that players often had very different opinions of the maps, depending on their styles. The people that enjoy fighting in tanks loved the gameplay, but those that prefer infantry gameplay gravitated to the Great Wall level, which featured some spectacular close-quarters fighting. So there is some division there in the player base around what levels the players enjoy. With Armored Fury we're trying to retain the action and intensity that tank battles bring, while still giving the infantry players a chance to survive and even thrive on the same battlefield by reducing distances and providing more cover between bases, and also giving infantry good cover options while capturing bases.
All three of the Armored Fury levels feature a good mix of vehicle and infantry combat. Some areas are better suited to tanks, while some areas make it advantageous to stay on foot. For instance, there are bases on either side of a river in Operation Harvest, a level set in the farmlands of Pennsylvania. Vehicles can capture these bases, but the terrain and objects create a lot of areas for engineers to hide land mines, and allow Spec Ops to sneak in close to drop some C4 on unsuspecting tanks. That setup is really indicative of the other levels, with each one featuring some cool and unique areas. The highway overpass in Operation Road Rage is a great spot for snipers and antitank infantry to fire on incoming targets, but once a tank gets up there it can be pretty difficult to get it off without some air support. Midnight Sun is in Alaska, and features a small town and plenty of vegetation that offer lots of places for infantry to go where vehicles just can't follow.
The key to making sure levels are fun and balanced is to ensure that paths between bases offer both vehicle- and infantry-friendly routes. We don't want to split the infantry and vehicles into exclusive sections of the level, so usually we make these tightly integrated to keep the action focused. For instance, the highway in Operation Road Rage is a long, open stretch of the level, the main path of tanks and jeeps. Usually a death trap for infantry, the concrete divider in the center of the highway actually gives the antitank player a distinct advantage, as he can use it as cover and is able to jump over it to switch sides, making it impossible for the tank to fire on him.
There are two new classes of vehicles in Armored Fury, with one of each for the US, MEC, and Chinese forces. The ground attack aircraft include the A-10 Warthog for US forces, the SU-39 Frogfoot for the MEC, and the Q-5 Fantan for China. These are slow-flying jets that feature nose cannons and carry a payload of four heavy bombs. The slow speed gives the jets a longer time on target than the faster jets, yet this also makes them more susceptible to antiaircraft fire, something I'm sure the ground pounders will appreciate!
The scout helicopters include the MD 530 Little Bird for the USMC, the EC 635 for the MEC, and the WZ 11 for China. These are very fast and agile choppers that feature side-mounted mini cannons controlled by the pilot, and include two exterior seats where passengers can use their personal weapons. While the guns on these helicopters can only penetrate light armor, players working together turn them into pretty effective antitank platforms by dropping C4 and land mines onto unsuspecting enemies. To help fill their role as scout helicopters, they have been outfitted with a radar sweep that identifies enemies within its radius to all players on the pilot's team. This makes them a very valuable asset to the team when used properly, and complements the commander's reconnaissance nicely.
EDIT: The server/browser issues introduced in 1.3 are already being addressed:
Community Update - 5/25/06
Attention Soldiers and Server Admins!
After a thorough investigation into the issues plaguing the server browser after the 1.3 Update, we believe that a last minute update in the way the Battlefield servers and Gamespy servers communicate may be the cause.
We have decided to revert this change in an attempt eliminate these browser issues. Please note that no uninstalling or re-installing is required by players or server admins. All servers currently running must be restarted once this change has taken place.
Please also note that if you are experiencing CTD issues upon start up that any alternate-ranking redirections in your windows "Hosts" file must be removed.
The reversion will occur at 2:00 PST. We are continuing to review other issues players have noted with 1.3. Further updates will be posted to this space as they become available."
Thank you,
/The team at Dice and EA
Last edited by jyoung; 25 May 2006 at 05:12 PM.
Very good news regarding the server browser problems. I think we all know that EA isn't going to overhaul it and make it perfect, but after the 1.3 patch, it was terrible. I would click on one server only to have it dissappear and reappear 8 server slots up the list. Click on it again and the same thing. I resorted to using Gamespy arcade which worked.
I guess people had alot of problems with it, though. I had to roll my drivers back, but I was using Nvidia beta drivers. Everything else is fine. I dig the air-dropped jeeps. Very useful.
With all the 1.3 hoopla, I wonder if they are learning from their mistakes from all this for 2142. Magic-eightball says naaahhh. lol
I'll be on alot this weekend so you guys keep in touch with xfire.
Armored Fury is out on the 6th of June. The maps look and sound incredible.
Official Site:
http://www.ea.com/official/battlefie...rmoredfury.jsp
Cya on the Battlefield.
NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series
Apparently, Armored Fury became ready for download sometime around midnight EST last night.Originally Posted by Destro777
Given the high level of quality in the map designs from the previous booster pack, I decided to go ahead and give DICE my money for the Armored Fury booster before getting the “go ahead” from various professional/non-professional game critics.
I’ll be heading online to try out the new content for a few hours starting at 5:30 EST.
http://forums.3dgamers.com/showthread.php?t=10721
lols.
Anyway, does anyone know if its possible to resell this game? I'd like to get rid of my game + Special Forces but dont want to run into any shit because of the cd-keys/account. I wouldnt necessarilly have a problem giving the seller my l/p but any info would be appreciated.
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