Maybe the movie industry should hold themselves responsible as well. Look at Atari's E.T. as a fine example. Atari paid Speilberg and company a boat load of money, for the license. Did they even care that the game was a pile of dung? No, they did not. They made a ton of money off the deal. Atari, on the other hand, lost their ass. Did this hurt sales of E.T. to video at all? Probably not, as one product, really has nothing to do with the other, except having the name plastered on the title.
If a movie company feels fit, to offer a game license for their product, they should just be happy with the fact, that someone paid for the product name.
Warner Brothers, is just looking for an excuse, for the Matrix:Revolutions, not doing as well in the box office, as they thought it would. Their product sucked, just as much as the game did. The game could have been the best game ever, but I highly doubt it would have made the movie a better hit at the box office.
If movie companies, like WB, want to hold game developers responsible for the product they make, then maybe they should take the time to play the game themselves, before letting the game company release it to retail. It's called quality control, the same thing they should be doing with thier movies.
The radio industry suffered, from a little tactic called payola. Would'nt this same kind of effect happen in the game magazine industry, if such a thing were to be applied to licensed games?


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