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Thread: Nintendo Revolution

  1. I wonder if Mario 128 is gonna be a launch title.
    pwned by Ivan

  2. chances are it will be. because it should've been at E3 for sure.

  3. #53
    http://www.gamesindustry.biz/content...e=ret&aid=3606

    "Comments made in a Japanese newspaper by Nintendo president Satoru Iwata indicate that the company is planning to continue to sell the GameCube hardware well into the lifespan of its next-generation console, codenamed "Revolution.""

    The Revolution will not be televised.
    The Revolution will not be in competition with the Gamecube.
    The Revolution will not be in competition with any other Revolutions.
    The Revolution does not go better with Coke.
    The Revolution will not be right back after this commercial interruption.
    The theme of the Revolution will not be composed by John Williams, Francis Scott Key, or Englebert Humperdink.
    The Revolution will not be Live (MS is already doing that).

  4. A good example of "easy to get into" games are light gun games.
    I play light gun games a lot and they seem kind of intuitive to most people who understand how to aim and shoot stuff. But they are still hard and require skill. (or a good memory.)

    If nintendo can kind of bring back that intuitiveness back to gaming maybe people will "come back to gaming" so to speak? I personally think the market is flooded and it's turning people back to games that have a quick learning curve. Lately I've spent more time on emulated games, and arcadey games than proper long and involving ones. It's not that I'm lazy, but more to do with time. Unlike others I can't spend as much time on a single game than when I was a little kid.

    I will still play epics that go on for ages and allow you to get lost in them, (I love metroid fusion) just that I need to arrange a long session beforehand to truly get into it. Combine this with the sheer amount of stuff to get through (market is flooded) and the pile of shame, and it can be stressful trying to manage time.

    These touchscreen ideas seem interesting because it may allow the gamer to cut right to the meat of the gameplay (eg as in a lightgun game or simple mouse-driven game) in the game rather than learning about it's controls first and then finally concentrating at trying to be good at it. If something 'feels' intuitive (mouse and keyboard controls in an fps vs analogue controller with uneven stutter) it will naturally raise the interest of more people because they can jump right into the game quickly rather than struggle.

    In the old days one of the obstacles with Street Fighter II for me was getting used to it's controls. Not everyone could play Street Fighter because the people who didn't grasp the control system would get thier ass kicked by those who practised over and over again with the 6 buttons and controller. Sure once you got used to the 6 buttons it meant you were rewarded with a deep game, but there was always a bunch who were hesitant to learn the controls to appreciate the fun of the game and so they would never play. It's often been said that a good game rests in being easy for anyone to grasp early but hard to master. (super mario kart is a good example. 1 button held down to accelerate, a control pad to steer, and a handbrake for skidding - very simple, but at fast speeds your precision and nerves are really put to the test later.)

    I don't have any idea what they have planned but it sounds interesting and could bring back interest by the more casual crowd into gaming. Not everyone has 1 hour to practice how to play and get used to complicated controls.

  5. The videogame market continues to grow each year. What makes you think the casual market needs to come back? It never left.

  6. Quote Originally Posted by MVS
    The videogame market continues to grow each year. What makes you think the casual market needs to come back? It never left.
    MVS is on a roll in this thread.

  7. The videogame market continues to grow each year. What makes you think the casual market needs to come back? It never left.
    Explaining Japan's video game market downturn, Iwata pointed out the flaws of the gaming market's success formula. While pointing out that the American game market is starting to suffer a similar decline, Iwata said he sees innovation--a word often repeated by Nintendo--as the solution. "The video game market (in Japan) has been shrinking since 1997," he said. "There have been a number of reasons given for it, such as the low birthrate, emergence of the used game market, and the growing use of mobile phones. But that's not enough to explain everything. Games have really gone through an amazing evolution since the Famicom era, and with it, games have gotten more complex and high tech in order to meet the demands of gamers." Iwata then pointed out his belief that increasing games' complexity is not increasing sales. "Casual gamers are starting to drift away from games, and people who used to purchase a lot of games a decade or two ago are no longer doing so at the same rate."
    People could be losing jobs? I can only speak from personal experience. I haven't bought a new game in ages and I use to be a real regular purchaser of games. My new hobby is to try and collect these things:
    http://www.macrossworld.com/macross/...oys_yamato.htm

    I consider myself one of the casual gamers he refers to and I spend less and less time each week on games. Maybe I just need a break from them? I think a lot of what he says is true. I now spend more money buying stuff second hand than buying stuff new because I know I can just wait and bargain hunt for cheap prices. But if something revolutionary or interesting comes out, then I'd be interested again. I'm not quiting just reducing the time playing games. Part of this has to do with the fact that I'm getting less patient as I get older. I prefer playing an old game like metal slug for a quick fix beating it in 1 man, and then watching a dvd and relaxing. There are other things to spend money on too, you know!

    Nintendo are going to need money if they arre going to stay alive. What happens when/if sony's portable destroys thier GBA market and DS flops like VB? They need a new megaton!!

    Look man, lets not get all cocky, we all saw what happened when sony pretty much took nintendo's rpg market from right under thier nose after square defected all those years ago and nintendo didn't think rpgs were a major deal. Nintendo don't like listening to thier own fans. They can be arrogant and never consult the people supporting them for any new developments. (GBA for eg. lack of lights etc) Casual gamers outnumber hardcore fanatics and increase competition by bringing prices down.

    From my own personal view if 50 joe averages sell thier copy of metal gear solid 5 for cheap, and it prevents me from needing to pay full price than I can use this extra money to spend on other things. Nintendo are smart for thinking ahead. As the market is more flooded, competition is heavy, and less people are going to keep buying new stuff at the same rate they used to.

    Unlike some of you guys, I can't afford a neogeo cartridges for $500 bucks. Or to spend huge amounts of money on GBA carts that could just as well be on cheaper mediums. I want the casual market not to decline and other companies to succeed to force creativity from thier rivals.

    You know that feeling you get when you use some new pc application that is really really bloated and has 10000 new features that you'll never really use? It is complex to learn and takes time to get used to as opposed to the older version which could get work done faster?

    That's kind of how I feel with sequels to games with old themes. Complexity doesn't automatically translate to more fun. Cut the complexity, increase the crucual gameplay elements that enhance the game, and the gamer can start to play immediately using intuitive control systems where you jump right in.

    Most 2d games had that intuitive control system which allowed you full control of everything around you. Everything onscreen could be seen at once and it was a test of your instant reflexs. I'm sorry to say that no camera system in 3d is really perfect. There will always be a blind spot and the camera can't be in 2 places at once.

    Think about it like this: You are playing a platform game. A bird swoops down to atack you from above while simiulataneously a crocodile is jumping at you from below to bite you. What do you do with the camera while avoiding both obstacles? Nothing! Because you try to avoid both, making rough estimate of where you are and where you should be all the meanwhile trying to move the camera in a perfect postion to see it all. There are limits to what you can do based on the poor controls and cam AI. But having 2 screens may give you the instant information you need to see what is going on. Your brain can be trained to process that information in a meaningful way that changes the nature of what a player can do in a 3d game.

    In a 3rd person action beat em up game you would have all the information about what is going around you simulatanesouly so you can do combos on your opponents offscreen with a good degree of accuracy. There are all sorts of things you can't do with current controls as well you could in a 2d game unless you have a decent camera angle view.

    In a tekki-like mech sim instead of having 1 hud, you could have a touch screen of virtual buttons bringing up different information in realtime. There would be no delay in figuring out what buttons on a controller do what, instead all the buttons on the hud touchscreen look a certain way for instant reactions. All this new information could be processed by the brain without it cluttering the main view like in normal single screen sims. And it will all hopefully effect gameplay and how we play games. These are just ideas but current games have limits in what you can do in them. Anything to make a game more intuitive has to be a good thing for all. If casual gamers come back to gaming and start spending at the same rate they used to then it will be good for all.

  8. People are also forgetting that the the numbers presented when the claims of "teh industry is getting bigger" are based on revenue. They don't include the numbers for making the game taken out. When once you could make a game which at the most costed less than a 100k, now costs more than 10m.

    That is a huge differences. You are seeing companies shutting down or being bought out left, right and center. Soon, you will be getting nothing but you generic EA game with minor improvements every year.

  9. Quote Originally Posted by GameHED
    People could be losing jobs? I can only speak from personal experience. I haven't bought a new game in ages and I use to be a real regular purchaser of games. My new hobby is to try and collect these things:
    http://www.macrossworld.com/macross/...oys_yamato.htm

    I consider myself one of the casual gamers he refers to and I spend less and less time each week on games. Maybe I just need a break from them? I think a lot of what he says is true. I now spend more money buying stuff second hand than buying stuff new because I know I can just wait and bargain hunt for cheap prices. But if something revolutionary or interesting comes out, then I'd be interested again. I'm not quiting just reducing the time playing games. Part of this has to do with the fact that I'm getting less patient as I get older. I prefer playing an old game like metal slug for a quick fix beating it in 1 man, and then watching a dvd and relaxing. There are other things to spend money on too, you know!

    Nintendo are going to need money if they arre going to stay alive. What happens when/if sony's portable destroys thier GBA market and DS flops like VB? They need a new megaton!!

    Look man, lets not get all cocky, we all saw what happened when sony pretty much took nintendo's rpg market from right under thier nose after square defected all those years ago and nintendo didn't think rpgs were a major deal. Nintendo don't like listening to thier own fans. They can be arrogant and never consult the people supporting them for any new developments. (GBA for eg. lack of lights etc) Casual gamers outnumber hardcore fanatics and increase competition by bringing prices down.

    From my own personal view if 50 joe averages sell thier copy of metal gear solid 5 for cheap, and it prevents me from needing to pay full price than I can use this extra money to spend on other things. Nintendo are smart for thinking ahead. As the market is more flooded, competition is heavy, and less people are going to keep buying new stuff at the same rate they used to.

    Unlike some of you guys, I can't afford a neogeo cartridges for $500 bucks. Or to spend huge amounts of money on GBA carts that could just as well be on cheaper mediums. I want the casual market not to decline and other companies to succeed to force creativity from thier rivals.

    You know that feeling you get when you use some new pc application that is really really bloated and has 10000 new features that you'll never really use? It is complex to learn and takes time to get used to as opposed to the older version which could get work done faster?

    That's kind of how I feel with sequels to games with old themes. Complexity doesn't automatically translate to more fun. Cut the complexity, increase the crucual gameplay elements that enhance the game, and the gamer can start to play immediately using intuitive control systems where you jump right in.

    Most 2d games had that intuitive control system which allowed you full control of everything around you. Everything onscreen could be seen at once and it was a test of your instant reflexs. I'm sorry to say that no camera system in 3d is really perfect. There will always be a blind spot and the camera can't be in 2 places at once.

    Think about it like this: You are playing a platform game. A bird swoops down to atack you from above while simiulataneously a crocodile is jumping at you from below to bite you. What do you do with the camera while avoiding both obstacles? Nothing! Because you try to avoid both, making rough estimate of where you are and where you should be all the meanwhile trying to move the camera in a perfect postion to see it all. There are limits to what you can do based on the poor controls and cam AI. But having 2 screens may give you the instant information you need to see what is going on. Your brain can be trained to process that information in a meaningful way that changes the nature of what a player can do in a 3d game.

    In a 3rd person action beat em up game you would have all the information about what is going around you simulatanesouly so you can do combos on your opponents offscreen with a good degree of accuracy. There are all sorts of things you can't do with current controls as well you could in a 2d game unless you have a decent camera angle view.

    In a tekki-like mech sim instead of having 1 hud, you could have a touch screen of virtual buttons bringing up different information in realtime. There would be no delay in figuring out what buttons on a controller do what, instead all the buttons on the hud touchscreen look a certain way for instant reactions. All this new information could be processed by the brain without it cluttering the main view like in normal single screen sims. And it will all hopefully effect gameplay and how we play games. These are just ideas but current games have limits in what you can do in them. Anything to make a game more intuitive has to be a good thing for all. If casual gamers come back to gaming and start spending at the same rate they used to then it will be good for all.
    We aint Japan. You can tell by our growing videogame market and normal sized peni.

  10. #60

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