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Thread: doom 3 - official

  1. #171
    LOL Guest
    I know everyone's curious about performance, so here's my specs.

    Athlon 2400+
    512mb RAM
    Geforce 3 Ti200 64mb

    Runs over 30+ FPS constantly on low detail at 640x480 with shadows and all the good stuff turned on. It runs about 20 FPS at medium settings. I'm sure if I turned shadows off, I could do medium no problem.

    It's very engrossing and fun, but it is a bit generic outside of all the graphics tricks and scares. I imagine multiplayer must be great. It's a great engine though... they surprise you a lot with enemies coming out of walls, stairs, grates, and tiny little holes. You never expect any of it because no past game has ever thrown things like that at you. You always see a wall and you're like "oh, something's coming from there," but with this engine, they can come from all sorts of unexpected places.

    You'll never just open a door and shoot anything in your way to get to the next door... you slowly enter a door, turn on the flashlight and scan EVERY corner looking for something before going through. It's really convincing, but I imagine it getting old fast.

    Also, the entire opening sequence reminds me of the intros to Halo and Half-Life. FPS scenarios are getting so predictably cliche.

  2. I just played it. It's like a bad science fiction movie. I'll be waiting for the Xbox version.

  3. Yeah well, next year when the Mac version comes out I can finally see what all of you are talking about :P

  4. Quote Originally Posted by omfgninjas

    Also, the entire opening sequence reminds me of the intros to Halo and Half-Life. FPS scenarios are getting so predictably cliche.

    Same here, I was pretty dissapointed in the intro, it pretty much was a combination of Halo's and Half Life's openings


    I played a little bit of multiplayer tonight, most servers seem to be maxing out at 4 players which is really freaking boring for an online FPS IMHO
    Where I play
    Quote Originally Posted by Dolemite
    I've changed my mind about Korian. Anyone that can piss off so many people so easily is awesome. You people are suckers, playing right into his evil yellow hands.

  5. i still dont see how the opening is reminiscent of half life.

    Quote Originally Posted by Boxthor
    I am not into the whole Doom franchise thing, but apparently Sl1p is enjoying it tremendously.

    wow, josh junior?

  6. #176
    LOL Guest
    Quote Originally Posted by Shin Johnpv
    I played a little bit of multiplayer tonight, most servers seem to be maxing out at 4 players which is really freaking boring for an online FPS IMHO
    LOL

    The intros to Doom 3, Halo and Half-Life are all exactly the same. You start at your place of work, you walk around talking to people, and everything goes crazy and you get a pistol to fight your way out. Doom 3 is especially similar to Half-Life because of the grated bridge walkways at the beginning, the security guards, the doctors, the guy sitting at the desk behind the front door, the similar building architecture, and then everything going crazy once you get to the main doctor.

  7. #177
    Quote Originally Posted by Dragonmaster Dyne
    i still dont see how the opening is reminiscent of half life.
    Did you ever play through the Half Life intro? You seem to be the only person (and here I count friends, board members, and game reviewers) not seeing the direct influence.

    You hate Half Life, we get it. But it changed the way FPS are made (the odd Serious Sam and Painkiller aside).
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  8. This game is awesome. I'm surprised I haven't quite soiled my pants yet.

    It just... doesn't feel like the doom I knew... whether or not that's good I'm not sure yet. It's fun but... it's odd. I haven't been raped yet.

  9. Cool, I just had to go online to a (fake) company website to get the code of a cabinet. Nice little touch. But now I don't want to go to work.

  10. Quote Originally Posted by Mzo
    Did you ever play through the Half Life intro? You seem to be the only person (and here I count friends, board members, and game reviewers) not seeing the direct influence.

    You hate Half Life, we get it. But it changed the way FPS are made (the odd Serious Sam and Painkiller aside).
    its only a direct influence when people pull out and notice all the smallest of details. now if you were riding in the monorail that gets destroyed for the first 15 minutes of the game i would agree with everybody but you're all really grasping at this point.

    me hating half life has nothing to do with this. i love when everybody here always associated my replies with past conversations. i could jack off everynight on my half life cd and parise it to the gods but it still wouldnt change the fact that i dont see how its "OMG EXACTLY ALIKE!!!!"

    Quote Originally Posted by omfgninjas
    LOL

    The intros to Doom 3, Halo and Half-Life are all exactly the same. You start at your place of work, you walk around talking to people, and everything goes crazy and you get a pistol to fight your way out. Doom 3 is especially similar to Half-Life because of the grated bridge walkways at the beginning, the security guards, the doctors, the guy sitting at the desk behind the front door, the similar building architecture, and then everything going crazy once you get to the main doctor.
    so where are the helicopters, and green ooze, and walking robotic forklifts....and on and on......in the doom 3 intro? i can pull out just as many "missed" details as you can pull out similar ones. the same can be said for EVERY game.

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