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Thread: doom 3 - official

  1. #191
    Remember that room in Doom 2 that had the invincibility power-up and was full, and I mean FULL of cacodemons and one of the HUGE rocket-launching demons??

    I would notice if the cacodemons streamed in =*(

    Quote Originally Posted by Rumpy
    I'm not out of the Alpha section either, and I think I've seen 3 at once so far. You don't come across (at least I haven't) big ass rooms where you could get a horde of demons at you. It's much more confined and they don't come from one direction and usually it's in a dark area where your not sure where they are coming from. At 3 demons you have your handsful as it is (and I'm doing Easy diff. too). Seeing that big fourlegged dog thingy for the first time was sick too. Tried to get me by busting through a iron door, and when that didnt work he charged through the fucking window to get to me.

    I can't wait to reach hell, that shit should be nuts.
    Yeah, not that big a deal, I guess... just different. Sounds like a great game in its own rights.

    And jesus, stop playing on Easy. What the hell is wrong with you?
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  2. #192
    Quote Originally Posted by Tain
    I'm curious to see how peer-to-peer would (could?) work well.
    The original Doom was peer to peer, as were most games before Quake made the client/server model the standard.

    The reason there are only 4 players max is because id wanted small deathmatch matches. And plus, from what I've heard of others playing online, you don't want more than 4 people on the maps because they are incredibly small.

    And I think they wanted peer to peer because of the physics, but I guess they worked around that.

  3. Mzo, now youre acting like an idiot.

    01. id doesnt want to make a game like that anymore. If they did, you know there'd be tons of jackasses on the internet complaining that they didnt push their boundaries anymore.

    02. Games like Serious Sam and Painkiller fill that niche just fine, and you know what, most people dont care about them.

    03. Doom 3 has a lot of the same enemies, the same weapons, and the same settings as the first two games. Sounds like a sequel to me.

    04. They did something different with their franchise. Doom is 10 years old. Isnt that to be encouraged instead of just doing the same old shit? Doing the same old shit over and over is why I dont like Nintendo, so Im not gonna apply a double standard.
    Last edited by diffusionx; 04 Aug 2004 at 04:42 PM.

  4. #194
    Quote Originally Posted by Mzo
    Yeah, not that big a deal, I guess... just different. Sounds like a great game in its own rights.
    Maybe you missed this.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  5. Mzo, now youre acting like an idiot.
    Maybe you missed this.

  6. Quote Originally Posted by sethsez
    If you go into the DoomConfig.cfg file, you'll find a line that says

    seta image_cacheMegs "20"

    Change "20" to a higher number (96, 128, 256, whatever) for a big framerate boost.
    this is the greatest tweak ever- i got a good sized frame rate jump

  7. Actually, I read in an interview on Bluesnews that Doom 3 isn't using the P2P model originally envisioned, and is instead still using the client/server deal. The reason for the 4 player cap is also because the bandwidth requirements for D3 are way higher than previous id games. I'm guessing that this is because of the per pixel hit detection etc., but who knows. Still, it'll be smooth to see mods with a higher player count soon.

  8. Quote Originally Posted by Mzo
    And jesus, stop playing on Easy. What the hell is wrong with you?
    lol. I've always been terrible at DOOM, I wanted to be sure I could see the entire game so I went with easy. At my last save I'm doing fine on health and armor, but my ammo situation just took a turn for the worse.

    And btw, props to whoever made the demons burning to ash effect, it looks so cool. Oh, and anyone else decapitate a zombie...and have him still come for you? I shot one in the face and saw his head explode so I spun around to take on an imp nearby. I got him and then when I turned around after going through the door I see this headless body with it's arms stretched out still coming for me. Awesome. And I also like how there are a few zombie types.

  9. Couple of other tweaks from HARDOCP

    http://www.hardforum.com/showthread....2338c978102869

    Quote: seta image_downSizeLimit "384"

    I had mine at defaulted "20" and ever since I changed it to a fraction of my 1GB memory, I've gotten beyond substantial framerate increase. I'm on a 9800Pro.


    Quote: If you own a newer NVIDIA card and are running the 61.77 drivers, this might give you a little speed bump depending on your resolution an other settings.

    r_useDepthBoundsTest 1

  10. Quote Originally Posted by diffusionx
    03. Doom 3 has a lot of the same enemies, the same weapons, and the same settings as the first two games. Sounds like a sequel to me.
    I saw a bit on TV (SPACE, to be exact) where they had interviewed the CEO of id software and he claimed Doom 3 was a re-telling of the original story. So that probably explains the same weapons, enemies and settings.

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