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Thread: doom 3 - official

  1. Quote Originally Posted by MechDeus
    it's like Silent Hill's atmosphere with RE's jump factor
    That's the first thing I thought of when I played it... a couple scenes seem directly ripped from the first Silent Hill. There's also more than a shade of System Shock 2 in there as well.

  2. Warning: If you play Doom 3 you will likely enter cardiac arrest and die

    I finally got my copy yesterday and holy shit...what a game. The game feels scary as hell even before the demons invade and you KNOW that there is no enemies. Once the first zombie hit it was way past anything you expected. Seeing the dark highlight of a zombie you missed right next to you is scary as hell. You never know what to expect and you're constantly on your feet expected the cyber-demon himself because the game is always throwing something new at you. The gameplay is actually pretty decent, I think a lot of people arn't grasping this because the scare factor outweighs everything else.

    Even on 640x480 and medium settings (or low, can't remember which, special effects turned on) the game looks great and runs fairly decent on my rig (occassionally choppy when I get to new enviorments, but only for a second). I'm running the following:

    AMD XP 1800+
    512MB DDR of RAM
    GeforceFX 5200 Ultra

    My sound system is sort of weak so I'm probably missing out on the aspect but the sound effects are still incredibely creepy. Certain audio clips will play that will just send a shiver down your back.

    I played the game for a little over an hour but decided I'd give it another go when it wasn't the middle of the night. I walked into a room and turned my light off to draw my weapon (think I had to shoot a zombie) then walked over to a staircase and as soon as my light was back out an imp jumped out of the stairs and scared the living hell out of me. If a game can have this much impact on somebodies nerves (and from what I've heard from a lot of other people, they're getting the same effect) then you know it's scary.
    http://www.the-nextlevel.com/board/image.php?type=sigpic&userid=1739&dateline=1225393453

  3. Oh, and one other thing... this game has the best interface for using computers and such in any FPS ever, bar none. I haven't seen that mentioned too much, but it's one of the most impressive details in the game in my opinion.

  4. Quote Originally Posted by sethsez
    Oh, and one other thing... this game has the best interface for using computers and such in any FPS ever, bar none. I haven't seen that mentioned too much, but it's one of the most impressive details in the game in my opinion.
    +10 for bringing that up. The computer interface system is great, the only time you have to leave the FPS aspect of the game is to use your PDA but for any other computers you remain completely within the game.
    http://www.the-nextlevel.com/board/image.php?type=sigpic&userid=1739&dateline=1225393453

  5. What's cool is that you can still get attacked with your PDA up. You can still hear monsters coming and stuff though.

  6. Quote Originally Posted by sethsez
    ...There's also more than a shade of System Shock 2 in there as well.
    Definitely. This game has ripped far more from system shock than from half life (I love the audio-logs, just like in system shock).

  7. Oh, and one other thing... this game has the best interface for using computers and such in any FPS ever, bar none. I haven't seen that mentioned too much, but it's one of the most impressive details in the game in my opinion.
    Yes. Hell, I wonder if it has limits on the FMV video that can be played on those...

  8. Not to be an ass or anything, but i dont find this game all THAT scarey. For the simple fact that they build it all up in a particular room but its the same damn enemy youve fought, and fucking destroyed easily, 900,000 times before that. Whats the sense in building a scene up if you know its just another one of those fireball throwing dudes youve just killed a billion times earlier. Sure theres some cool creepy bits, with the whispers and stuff, so ill give it that, but the enemies get old quick.

    Silent Hill still got it beat in scares - but they are totally different games and have totally different approaches to scare you.

    Im very far in the game now (delta labs), and its getting really good with each passing later level. I finally got the BFG too I want to see doom3 hell pretty bad now.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  9. The computer interface is great, and the multiple ways/scripted sequences that enemies enter the room is friggen genious. It's not a re-invention of the wheel, but the game does truly scare the hell out of you, and it's without a doubt ( even at low resolutions ) the best looking game ever, the engine renders the real time lighting so quickly and crisply

  10. Quote Originally Posted by Destro777
    For the simple fact that they build it all up in a particular room but its the same damn enemy youve fought, and fucking destroyed easily, 900,000 times before that.
    I know you didn't just say that and then write Silent Hill was scarier.
    Sure theres some cool creepy bits, with the whispers and stuff, so ill give it that, but the enemies get old quick.
    Multiple types of zombies, Imps, Pinkies, Hellknights, spider-creatures, winged infants, Lost Souls, Maggots, Revanants, and those tube-arm soldiers are all regular enemies. What was the last FPS or horror game you played that had more enemy types?

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