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Thread: Hitomi in DOAU!!

  1. It's possible to like diffrent games for diffrent reasons. The thing I dislike most about a lot of so-called gamers is that they're afraid to enjoy games sometimes. I can almost understand the "cheap-ass death" syndrome if it's multiplayer. But I don't understand it in singleplayer. They'll rail on something as quality as Mario Sunshine for "bad camera" when (in my experience it's not at all terrible). Same goes for Ninja Gaiden or the much under appreciated Enclave (though thats less to do with camera and more to do with the unforseen death traps in the game, however, look at any given shooter or old-school action game like Megaman, the NES ones). People here praise them but you died all the time in those and had to memorize the pitfalls and traps and patterns. Enclave, guilty of only the same thing, is pretty well hated.

    DOA. Dead or Alive is pretty unique to me. I don't know of a more intuitive game that is so easy to get into, looks so good and offers such a variety of moves (oft humorous ones) all in the same game. DOA is fast, it's fun and even if it's not Virtua Fighter in terms of having to posses a doctorate in fighting game mechanics. Fighting games in general (amongst the hardcore gaming crowd) seem to be isolated from each other. VF fans are the worst about it too. Too afraid to have fun with a game that simply is only trying to be fun. Like some guy who only reads nothing but non-fiction refrence guides on computer languages but is afraid to read some pulp-fiction because it doesn't tell him ANYTHING about syntax in ASP. It's not even just a question of higher standards or something. DOA isn't some cobbled together mess of a game that got shoveled out in a few weeks.

    Anyway. I just wish they had Brad Wong and Christie. That was my team on DOA3.
    Last edited by Tracer; 21 Jul 2004 at 04:42 PM.
    o_O

  2. Quote Originally Posted by Yoshi
    Agreed. Because MotW and SFIII:3S are the two best fighting games ever made.
    And those were what? 1999? 2000? And MotW was pretty much just more 2d ugly sprite garbage from snk.

    You were talking about IMPROVEMENTS, and Capcom's last improvement was with SF 3, years ago, that they are still whoring out. At least when Tecmo whores something out, they update it and change it.

    Capcom just slaps some shitty netcode over it's 5 year old games to make them "sellable" again. And SNK STILL HASN'T IMPROVED, EVER.
    R.I.P Kao Megura (1979-2004)

  3. Quote Originally Posted by soundwave
    I am getting a headache from this thread. It's just dumb to compare a 2d fighter versus a 3d one--they play totally different and comparing number of fighters is just ridiculous.
    I agree, now let's talk more about Hitomi...
    Name: Rock
    Town: Arcadia

  4. She has big bangs...HEHEHEHEHEE XD!
    Play Guitar Hero //

  5. #115
    Quote Originally Posted by Roufuss
    And those were what? 1999? 2000? And MotW was pretty much just more 2d ugly sprite garbage from snk.

    You were talking about IMPROVEMENTS, and Capcom's last improvement was with SF 3, years ago, that they are still whoring out. At least when Tecmo whores something out, they update it and change it.

    Capcom just slaps some shitty netcode over it's 5 year old games to make them "sellable" again. And SNK STILL HASN'T IMPROVED, EVER.
    Thank you for making my point. Games from 1999 and 2000 still kick the shit out of what Tecmo is doing in 2004. The fact that you call MotW "more 2D ugly sprite garbage" destroys any credibility you had in the genre anyway.

  6. MOTW is one of the worst fighting games ever created this side of SVC Chaos. TNL is the only place I have EVER heard people praising this sad pile of unplayable garbage and frankly, I'm not surprised.

    stfu.

    Hitomi is HOTHOTHOT
    Play Guitar Hero //

  7. And MOTW is fairly ugly by todays standards.
    o_O

  8. DOA is fast, it's fun and even if it's not Virtua Fighter in terms of having to posses a doctorate in fighting game mechanics.
    Tracer, the funny thing is that whiners like Yoshi, JW, MR, whoever are forgetting is that Dead or Alive was initially made to be a simpler, flashier, more accessible Virtua Fighter. Sega let Tecmo use the Dead or Alive board and, if Next Generation was right, they also let Tecmo use a lot of collision code and stuff.

    Dead or Alive was never meant to be more than a fun, flashy, easily accessible fighting game with huge, bouncing breasts. Do you people slag on action movies because they don't have a Howard's End-caliber story?

    Oh, and Yoshi - Mark of the Wolves is terrible. Just terrible. Its ugly, its no fun at all, its just a trash heap.
    Last edited by diffusionx; 21 Jul 2004 at 04:48 PM.

  9. Quote Originally Posted by Sl1p
    MOTW is one of the worst fighting games ever created
    You lost me right there. The only problem with MOTW is that supers are pretty broken, and even then, it's a fantastic fighting game. If TNL is the only forum where you've seen people praising the game, my bet is that you don't visit too many forums outside of TNL.

  10. Quote Originally Posted by diffusionx
    Tracer, the funny thing is that whiners like Yoshi, JW, MR, whoever are forgetting is that Dead or Alive was initially made to be a simpler, flashier, more accessible Virtua Fighter. Sega let Tecmo use the Dead or Alive board and, if Next Generation was right, they also let Tecmo use a lot of collision code and stuff.

    Dead or Alive was never meant to be more than a fun, flashy, easily accessible fighting game with huge, bouncing breasts. Do you idiots slag on action movies because they don't have a Howard's End-caliber story?

    Oh, and Yoshi - Mark of the Wolves is terrible. Just terrible. Its ugly, its no fun at all, its just a trash heap.
    I would play DOA over VF personally. Not because VF is inherently inferior but because I could never figure out how to do a damn thing in it and NONE of my friends could either. DOA, on the other hand. funfunfun.
    o_O

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