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Thread: Hitomi in DOAU!!

  1. Back in the early 1990s every Miyamato game was a numba one stunna: Super Mario Bros. 3! Then he moved on to SNES, and made Super Mario World! F-Zero! Then he made Super Mario Kart! Then, Legeld of Zelda: A Link to the Past! And the hits just kept rolling. Truly spectacular, innit? Easily the greatest output by any game designer to date, in such a short period of time.

    Now, he hasnt made a really great, groundbreaking game since Super Mario 64, eight years ago (Ill give you Ocarina of Time if you want, but that was still six years ago). Pikmin was mediocre at best and Pikmin 2 is more of the same. The guy is just coasting and has been for a very long time. And arent Pikmin/Pikmin 2 the only two games he has really had a direct involvement with on GameCube? I rest my case. Even if you think Pikmin is a great game, there's no way it compares to his SNES output.

    Naka? Umm do I even have to explain myself? What has he done that is even halfway decent since NiGHTS? Hell, even NiGHTS was overrated! Some of Sonic Team's DC ventures were quite nice, like Samba De Amigo, but come on. Im hardly the only person who thinks theyre shoveling shit now. Just look at Sonic Heroes.

    Suzuki? The only thing that has remained constant over the years is his enormous ego. Now they are just riding on the success of Virtua Fighter. Outrun 2 is decent but come on, its no Daytona (I dont even like Am2's racing games, and even I know it doesnt measure up to their past games).

    Kojima has always been stupid and ridiculous and now its even more so. He made some shitty text adventure games on the SegaCD that idiots like Lucas Barton blow their load over and some Metal Gear games. WOOOW! Metal Gear Solid and Metal Gear Solid 2 rode on a wave of hype that doesnt exist for MGS3. Both MGS and MGS2 were good games, yes, but no more than 7/10s. When you add in the ridiculous stories, the "I Live on Through This Arm"s or the "You can call me Otakon. It stands for Otaku Convention"s, you get 5/10s. And since when do great game designers make a career out of 5/10s?

    As for Mikami... he's probably the best of all those listed.
    Last edited by diffusionx; 23 Jul 2004 at 12:29 PM.

  2. Yuck

    Wow it's like they didn't change a thing.

    Kojima- After MGS3 he is fairly dead in the water..he's mentioned before that he's done with the series afterwards and outside of 10 people nobody cares about his other stuff.

    Miyamoto- He's farmed out Zelda to the same Capcom development team that handled the GBC Oracle Zeldas..brilliant move as those two games were some of the best in the series...but what is Miyamoto doing right now? NOTHING..What will he be doing next year? NOTHING. And No..Mario Sunshine 2 or whatever doesn't count.

    Mikami- The DMC guy or whatever? I barely know who he is now..how the fuck am I going to keep track of his obscure ass next year or whenever else?

    Suzuki- Virtua Quest looks to be a huge disappointment, seems intent on doing nothing but Virtua Fighter updates, allowed Space Harrier to turn to filth(Thanks Planet Harriers). Outrun 2? Wow..congrats..

    Naka- Not even worth mentioning.

    Itagaki- Has released one of the highest rated action games this year that only three people actually hate and actually has games to work on in 2005.

    ITAGAKI IS THE WAVE OF THE FUTURE KIDS!
    That's right! Support Elite Japanese Videogame Egos that ACTUALLY WORK!
    Last edited by PepsimanVsJoe; 23 Jul 2004 at 12:32 PM.

  3. Quote Originally Posted by PepsimanVsJoe
    Kojima- After MGS3 he is fairly dead in the water..he's mentioned before that he's done with the series afterwards and outside of 10 people nobody cares about his other stuff.
    Boktai was great and Boktai 2 should also be really good.

  4. #204
    I think some people are putting WAY too much blame and praise for games solely on the producers. Yes, they're in charge but if say Sonic Team has gone downhill it's not all Naka's fault.

    And how many Sonic Team bashers have actually played Billy Hatcher and PSO Episode III? They aren't GOTY material but they're still great games.

  5. Quote Originally Posted by MechDeus
    To be fair, the two shots are of vastly different quality. DOAU does look better then DOA2 since it's running on the DOA3 engine, but in direct comparision it also does better then the shots you posted. I could post two screenshots from the same game of different quality and achieve the same effect.
    And to be fair, one is on the PS2, and one is on the Xbox. Here's a better shot:

    And if I remember correctly, DOA:U is using the DOA:XV engine, not the DOA3 engine (although DOA:XB might be considered DOA3 with a make over). I've got the DC version of DOA2, and the graphical differences between the PS2 and DC version were negligible (at least IMO).
    Never under any circumstance scrutinize the mastication orifice of a gratuitous herbivorous quadruped.

  6. #206
    Quote Originally Posted by Shadow Not Shade
    Unless you're saying that his lack of significant contribution makes his ego that much more unbearable. Which I can understand, but I honestly think it's kind of silly to get miffed at the guy just because he takes pride in his work.
    It's not him so much as his following. Even at TNL, where most people have at least a moderate knowledge of the industry, we get threads like "Itagaki Does it Again". It's easy to ignore one man. It's much harder when he has brainwashed flying monkeys following him around.

  7. And usually "it" is "pleases his fans and does what they want him to do". I seriously do not see what is so wrong about a game developer doing shit that his fans want him to do. Lord knows the asshats you mentioned above dont do that.

    And how many Sonic Team bashers have actually played Billy Hatcher and PSO Episode III? They aren't GOTY material but they're still great games.
    I played them. Average at best, pure shit at worst.

  8. #208
    Quote Originally Posted by diffusionx
    And usually "it" is "pleases his fans and does what they want him to do". I seriously do not see what is so wrong about a game developer doing shit that his fans want him to do. Lord knows the asshats you mentioned above dont do that.
    You have read his arrogant response about Ninja Gaiden 1.1 right? About how it is only free because it is something he wanted to do? He said that if it were for the fans, he would have made them pay for it.

  9. Quote Originally Posted by Wolffen
    And if I remember correctly, DOA:U is using the DOA:XV engine, not the DOA3 engine (although DOA:XB might be considered DOA3 with a make over).
    Yeah, I debated correcting myself earlier but figured it didn't really matter since one's just a tweaked version of the other.
    I've got the DC version of DOA2, and the graphical differences between the PS2 and DC version were negligible (at least IMO).
    VGA. DOA2 definately looked awesome back then, I remember watching that intro movie in awe over and over (with the American accented Japanese lyrics that always made me think they were singing English).

  10. Quote Originally Posted by Yoshi
    You have read his arrogant response about Ninja Gaiden 1.1 right? About how it is only free because it is something he wanted to do? He said that if it were for the fans, he would have made them pay for it.
    Thats not what he said.

    Here's what he said:
    Quote Originally Posted by Itagaki
    If we were doing it purely for our fans, this package might have been charged.
    So, players who are going to play Hurricane Pack should understand the contents have become free because your interests and ours have met by chance. You should not complain that other game's downloadable contents available are being charged.
    So, basically, the developers were already working on upgrading the engine, and they decided to just release it to fans. If it was a mandate from above that they had to upgrade the engine, then they would've charged for it.

    In any case, the circumstances are irrelevant. Fact is, they made this upgrade available to fans for free (and fans didnt even really ask for it). They put Hitomi into DOAU because fans want it. They made DOAXB as fanservice. Etc. etc. Team Ninja puts a lot of work into pleasing their fanbase.
    Last edited by diffusionx; 23 Jul 2004 at 01:14 PM.

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