So yeah I heard they built a DS Wi-Fi spot over that dead fuck Yokoi's grave.
I'd call them founding fathers of the hobby that you supposedly love.Originally Posted by diffusionx
Dismissing Yokoi as a "dead guy" is completely insane. Its kind of like saying:
Diffusionx= intelligent poster
So yeah I heard they built a DS Wi-Fi spot over that dead fuck Yokoi's grave.
Can we not insult the good dead guys who at the very least tried to innovate this industry?
kthx bye.
LOLOriginally Posted by dog$
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Rubbish. The founding fathers of the industry are Bushnell, Baer, Higinbotham, Garriott, Hawkins, Crane, etc. Videogames are fundamentally American, it was Americans who were the founding fathers.Originally Posted by Changeling
The people that Yoshi mentioned were once once great, now irrelevant people who have been usurped by other developers. If we want to talk about past achievements, certainly all of them should be mentioned, but I wouldnt even put any of them on a B-list of modern developers.
As harsh as this sounds, he's right.Originally Posted by diffusionx
Just think about it. What are some of the most anticipated games for this fall into the beginning of next year?
Halo 2
Doom 3
Half-Life 2 (or as I like to call them, "The Holy Trinity")
GTA: San Andreas
Fable
Gran Turismo 4
Jade Empire
Star Wars: KOTOR 2
Metal Gear Solid 3
Resident Evil 4
Now look at that list. That's a good Top 10 list. How many are from the developers Yoshi mentioned? We are seeing less and less great games coming from these guys, maybe not from lost of creativity, maybe even not from boosted egos; I can't answer that question. But these guys have become more figureheads for their respective companies, especially Miyamoto, Suzuki and Naka, so maybe that has something to do with it.
Point is, when you look at the games that are being released nowadays, the exciting, the innovative, the just cool as hell looking stuff isn't coming from these guys (Quite frankly, it's coming from American studios, but that's for another thread).
Then you'd be completely wrong. Gaming began as an American hobby circa 1970 with Pong, Space War, the Atari 2600, the Commodore 64, Space Invaders, etc.Originally Posted by Changeling
The Japanese didn't even become an element until around 1982.
Space Invaders is a Japanese game.Originally Posted by Master of 7s
I really think a lot of you guys are struggling with the concept of depth in a game. Mech_Deus is the only person I see that has brought up any points as to why Virtua Fighter is a deeper game than DOA or any other fighting games. A game having a high learning curve does not make it strategically deep. How deep a game is only comes from understanding that game at a high level of play. The longest move list in the world isn't going to save a game from being shallow. This is simply because moves, unless properly balanced, will overlap and simply replace others in most situations. What I mean is, while a game may have many things that you can do, only the number of moves that are effective matter.
First off, I should say that I don't know a damn thing about Dead or Alive. I'm completely talking out of my ass on anything I say about that game pretty much, and I probably shouldn't be even in a DoA thread. But I understand high level play in Tekken (3, Tag, and 4) and Soul Calibur (2 and 1 to a lesser extent). I have watched scads and scads of high-level movies for both of these games and play them myself at a very competitive level. I am also not a Virtua Fighter neophyte. I understand the game quite well, and I'm pretty competent at the game. I do not feel comfortable stating absolutely that Tekken and Soul Calibur are just as deep as Virtua Fighter, mainly because my experience with Virtua Fighter is much more limited. If someone says Virtua Fighter is much deeper strategically than Tekken or Soul Calibur on this board, I feel confident enough in my experience with all three games to call bullshit on him (or at least ask for more clarification).
So basically, I'm calling bullshit on all of you guys that say Virtua Fighter is absolutely deeper than Dead or Alive, Tekken, and Soul Calibur. I'm not saying that you're not correct. I'm just saying that I seriously doubt you're good enough at the games to backup your claims. Look at what StriderKyo says. He says he put some time in the game, but stopped after realizing how "deep" the game was. Sorry, you played the game and saw it had a steep learning curve so you stopped. This has nothing to do with the depth of the game.
So I guess the American developers saved videogaming from the great crash of the early 80's. Ummm no, I think that was Nintendo and Myamoto's Super Mario Bros.
Whatever...
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