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Thread: Neo Contra

  1. The demo on OPSM was totally different than what we got to play at E3, which is strange seeing as the E3 demo was much better. The OPSM demo doesn't suck entirely but it does feel a bit empty and bland after a few play-throughs. Contra shouldn't feel like that.

    James

  2. Quote Originally Posted by James
    The demo on OPSM was totally different than what we got to play at E3, which is strange seeing as the E3 demo was much better. The OPSM demo doesn't suck entirely but it does feel a bit empty and bland after a few play-throughs. Contra shouldn't feel like that.
    Man I agree.

    I played through it once, it seemed ok, but I played through it again and was just bored.

    It just dosen't feel like Contra at all. Slap another name on it, call it a different game, maybe I'd be interested, but this just dosen't feel like Contra at all.

    And having the game demo be 3 minutes long and on rails the entire time, on what seems like the easiest difficulty, is lame.
    R.I.P Kao Megura (1979-2004)

  3. Guys its NEO Contra, which means New Contra. Which means they decided to avoid what any fan of contra would want, which would be a normal contra game.
    Barf! Barf! Barf!

  4. Quote Originally Posted by Clash_Master
    Guys its NEO Contra, which means New Contra. Which means they decided to avoid what any fan of contra would want, which would be a normal contra game.
    R.I.P Kao Megura (1979-2004)

  5. meh' i'll skip this one. I don't think we'll ever see a decent contra game...ever!

  6. I don't have much interest in actually playing the game, however, does anyone know if Akira Yamaoka will be involved with the music in this one? I'd like to get a copy of the soundtrack if he is. If not, pass.
    Quote Originally Posted by dechecho View Post
    Where am I anyway? - I only registered on here to post on this thread

  7. #37
    But the cover art is so groovy! Damnit I wanted this game to be good in the WORST way. How could they have messed it up so much since e3?
    Pete DeBoer's Tie
    There are no rules, only consequences.

  8. I played the demo.

    ...I liked it. Sure, I'll probably be turning the difficulty up after a while, but it felt good as it was.
    Never played the E3 demo you speak of.
    ...that's probably 'cause I've never been to E3.

  9. What level's in the demo? On tracks ... is it the dinosaur-riding one? That is kinda blah.

    The game is good, IMO. Far too easy, but good. Can't really go into specifics until next week, unfortunately.

  10. Quote Originally Posted by Satsuki
    I don't have much interest in actually playing the game, however, does anyone know if Akira Yamaoka will be involved with the music in this one? I'd like to get a copy of the soundtrack if he is. If not, pass.
    Whoever did the soundtrack, the demo track is fucking garbage.

    Some kind of shitty techno thing in the first half of the level, blah.

    IGN rated it... gave it a 7.0.

    http://ps2.ign.com/articles/558/558103p1.html?fromint=1


    Neo really doesn't come off as Contra at all, save for the uniquely clichéd art style, gibberish storyline, and the actions of Bill and Jaguar, whom are lovingly portrayed in a variety of cutscenes.

    In making Contra more unlike Contra than any title before it, Konami has made the series into a next generation One or, more accurately, Loaded. It's really too bad that all the strafe modifying and rolling creates an experience that can be unintuitive and frustrating.

    Most of game time is spent flailing about, twitching to extreme degrees, and repeatedly re-snapping the strafe lock-on mechanism into place. That's just perfect, and it's really not Contra.

    First, a second player can not join a singleplayer game that's already in progress. If you're playing and want to switch it up, you're actually going to have to reset the system, because there isn't even a quit option!

    (the first try will take about 45 minutes to an hour, promise). No joke. Ed and I teamed up and beat Neo Contra in 27 minutes. It's that easy. If you're looking for Shattered Soldier to the next level, you will be extremely disappointed.
    Those are the highlights. Why the fuck did they give it a 7.0? The whole article is nothing but slamming the game, and now I'm DEFINATELY going to take a pass. Easy difficulty, plus a short game, dosen't equal 40 dollars in my book, and I loved Shattered Soldier to death. This is so sad
    Last edited by Roufuss; 19 Oct 2004 at 06:54 PM.
    R.I.P Kao Megura (1979-2004)

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