Neo really doesn't come off as Contra at all, save for the uniquely clichéd art style, gibberish storyline, and the actions of Bill and Jaguar, whom are lovingly portrayed in a variety of cutscenes.
In making Contra more unlike Contra than any title before it, Konami has made the series into a next generation One or, more accurately, Loaded. It's really too bad that all the strafe modifying and rolling creates an experience that can be unintuitive and frustrating.
Most of game time is spent flailing about, twitching to extreme degrees, and repeatedly re-snapping the strafe lock-on mechanism into place. That's just perfect, and it's really not Contra.
First, a second player can not join a singleplayer game that's already in progress. If you're playing and want to switch it up, you're actually going to have to reset the system, because there isn't even a quit option!
(the first try will take about 45 minutes to an hour, promise). No joke. Ed and I teamed up and beat Neo Contra in 27 minutes. It's that easy. If you're looking for Shattered Soldier to the next level, you will be extremely disappointed.
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