
Originally Posted by
Mzo
I think the reasoning is that the overhead levels in the old Contras ranged from outright suck at worst to not as good as the normal fucking levels at best.
To base an entire game on them is pretty fucking stupid.
I didn't mind the overheads in Super Contra. This may not exactly be a typical game of the series. Yet if it turns out to have Mercs style play with Contra characters, I can go for that- even if I would've preferred a mix of both engines ala SC. Time for a little benefit of the doubt.
We just might see another sidescroll Contra sooner or later.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
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