
Originally Posted by
Cheebs
I still have a big problem with all of the filler and the unnessecary length, but I'll live.
This is what killed the game for me.
That, and the ability to start on any level you want with a full set of lives and continues. Maybe Metal Slug 3 spoiled me, or maybe, just maybe, it was the fact I had to fight tooth, nail, and claw to make progess in that game, just to see the next level, and I had to LEARN the game as opposed to just rushing through it.
Plus, the fact that I don't ever feel a sense of challenge in the game, and that there are about 8 types of powerups that factor into play for 5-10 seconds a piece. Should have just kept the exploder, flamethrower, ice gun, and maybe one other.
The game could have been so much better with 5 or 6 stages of good length. The bosses are pretty inventive in their own right, and the entire game shows me that these guys have what it take to make something surpassing all run n guns as we know it, but Alien Hominid is far from it.
R.I.P Kao Megura (1979-2004)
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