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Thread: SEGA RALLY 2005

  1. Quote Originally Posted by Dipstick
    Or maybe people just expect a tougher experience from rally racers; Rallisport Challenge and Colin McRae Rally are considered arcade-style games, and they're harder to drive than 95%+ of the racing games out there.
    I don't know, Sega Rally 2 on Dreamcast is one of the hardest games I've ever played. I swear one of the snow tracks in the 10 year career mode was simply not possible.
    -Kyo

  2. For the life of me, I cant get first, maybe even second in arcade mode.
    Quote Originally Posted by Dolemite
    I hear Balrog's moveset includes the Fried Chicken Right Cross, The Watermelon Wipeout Punch, and the Welfare Blaster.
    I SWEAR IF YOU BITCH ABOUT TWINSTICKS I WILL BREAK MY FOOT OFF IN YOUR ASS

  3. Quote Originally Posted by StriderKyo
    I don't know, Sega Rally 2 on Dreamcast is one of the hardest games I've ever played. I swear one of the snow tracks in the 10 year career mode was simply not possible.
    I believe that's the 4th coarse in the arcade mode as well. I get past the first check point and run out of time, just a couple feet away from the second one. Such a tough track.

  4. Quote Originally Posted by marwan
    anyone knows if Colin Mcrae 05 will be online? or is just online scoring?
    I read somewhere that CM05 will have 8 player online racing capability. I hope it is true.

  5. Colin McRae Rally 2005 will indeed have online play. And will only be $30.

    Anyway, CMR is much, much more sim than Sega Rally and RalliSport. It's not Richard Burns, but CMR is sim-like in a few aspects.
    • All races are time-trials with no other racers on the track.
    • Vehicle customization before races actually matters (unlike in RalliSport).
    • You have to dole out repair times to certain aspects of your car between rally races.
    • There aren't time limits between checkpoints.
    • The game mimics everything about real rally racing, from strage progression to real racer names.
    • Listening to the co-driver is 100% essential, and actually helpful (unlike any other rally game I've played).
    • The physics, while not entirely sim, are more realistic and less forgiving than those in any other rally game that is not Richard Burns Rally.

    I love rally games, but I really don't think Sega Rally 2005 will offer much for me. I like sim style races with no opponents on the course, and I absolutely hate time limits between check points. I'm sure it will be a pretty solid racer, but really shouldn't be compared to CMR or even RalliSport.

  6. #16
    Quote Originally Posted by Melf
    If it looks like Rallisport but plays like Saturn Sega Rally, I'm there.
    Bingo. Fuck Rallisport and McRae. No one does arcade racing better than Sega.

  7. Gimme 60 FPS and online for a PS2 Sega Rally, and that's a day 1 purchase!

  8. "The game will features a new AGC system (Automatic Generated Course), the layout of the race courses are randomly generated, so you can always play fresh courses. The weather condition, road side objects and race time (day, evening and night) can be both randomly generated or selected in advance. "
    -MagicBox

    This will either make or break this game depending on how powerful the "AGC system" is. If makes some cut and paste type courses that will suck, but if the courses are actually varied to the point you don't recognize similar patterns then that would be nice.
    Last edited by Tonic the Drunkhog; 19 Sep 2004 at 12:51 PM.

  9. if done properly, the AGC would be a revolution for racing games!

  10. #20

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