I don't know, but I can't wait to laugh and find out their PR response to it.
Sorry, I'm a moron. I meant more time; Sony themselves the thing would play movies for at least 2 hours.
So if the PSP is constantly spinning the disc and getting 2 hours out of use from the thing, how could it lose 25% of that time for playing a game?
I don't know, but I can't wait to laugh and find out their PR response to it.
matthewgood fan
lupin III fan
PR responds to unsubstantiated rumors in any fashion other than flat-out denial? Interesting.
Watching a video only requires the processor to handle codec issues, which is an ever-constant kind of thing. Playing a video game is much more taking on the processor and GPU, requiring them to do more work. I'd say that playing a game for the PSP is a much harder task than playing video.Originally Posted by dog$
WARNING: This post may contain violent and disturbing images.
I could see that, but only in the case where a game manages to constantly require more processor work... and since there's plenty of times when the game loads crap to RAM and doesn't need the disc to spin, I could see how there'd be periods of the device having less activity than playing a movie througout.
I donno. I'm not the ones with the dev kits or answers, I'm just wondering how a rumor is so readily embraced.
That could be true, but I can't help but wonder the validity of really any assessment like this given that developers aren't even using the hardware to make their stuff. I can't imagine they can do much testing with it either.
matthewgood fan
lupin III fan
No, the motor that spins the drive and the laser diode use MUCH more energy than just operations and memory. Most games don't access the disc constantly.Originally Posted by shidoshi
Quick zephyrs blow, vexing daft Jim.
That's true, doshi, I forget how many years, decades practically, since Sony had a market-dominating portable electronic device.Originally Posted by shidoshi
Another great point Wilykat, there has been criticism of Nintendo in the past in the argument that they are INTENTIONALLY holding back the technological advancement of the portable gaming market because of the monopoly they have on it. But people sometimes fail to realize that there are really large technical and battery issues that have to be addressed first to make a portable system practical.Originally Posted by Wilykat
Comparing the original GB to the GameGear, the GG was far more advanced graphically but also required 6 instead of 4 double AA batteries that lasted 1/3 as long, was almost twice as big, much heavier, and more expensive. If this article is accurate, PSP is going through basically the exact same issues that eventually crippled the Game Gear and it was overwhelmed by the technologically inferior GB because of how much more practical it was in terms of portability, price point, and battery life.
And hell, jumping from the GBA's 16-bit-ish power to the DS' Nintendo 64-esque output is probably the biggest technologicl jump portable gaming sytems have yet had. DS should be plenty powerful.
I really hope Sony can get some of these issues sorted out before unleashing a faulty system on the Japanese market to basically beta test before the worldwide launch next year. The thought that someone could actually fall asleep playing this thing in bed and it might set their mattress on fire is disturbingly hilarious.![]()
omg TNL epics!
They should have called it the PlayMan, and said it was a merging of their two most recognisable brands. Then if Nintendo bitched about PlayMan referencing GameBoy, Sony could bitch that the GameBoy was a reference to the WalkMan anyway (which it was).
Oh... and they should've made sure that the hardware didn't suck.
Quick zephyrs blow, vexing daft Jim.
"They should have called it the PlayMan"
Yeah but then the name would be really stupid ;p I'm actually a bit bummed about all this news. There's going to be worthwhile games on the system (I think), and not being able to play them on account that the system sucks is too bad.
Bookmarks