Well a lot of TBS games (as those in the know call it) are complex, but AW is not. Turn based strategy games have a few things in common. One is that every unit has a specified number of move points and a specified attack range. I think thats done in AW by lighting up the grid areas the unit can move on but I cant remember. Umm so basically its a matter of defeating your enemy by moving into the right positions and setting traps. Like, for example, putting a missile launcher in the back and a tank in the front and letting the bad guys come to you, and when the bad guy is fighting your frontline tank then shooting missiles at it. Its basically the same as an RTS, just with turns...Originally Posted by SMBChick


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