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Thread: Zelda 2005 New Pictures

  1. Quote Originally Posted by diffusionx
    Make the story and characters the focus, then.
    Nintendo doesn't do "stories"
    Quick zephyrs blow, vexing daft Jim.

  2. And that is why they fail.

  3. #103
    I'm all for an open-ended Zelda. The formula needs to be mixed up in some way and I think that's a good direction. I don't think it would "cease to be Zelda" either as they could retain the overall Zelda universe feel and still have dungeons and other series staples. Miyamoto in interviews often talks about letting players create their own experience. I think open-endedness fits fine with his game design philosophies.

  4. Quote Originally Posted by diffusionx
    And that is why they fail.
    Yes, because GTA:SA sold millions because of its story. No, they fail because they are "stuck". They're so fixated on the era in which they were No. 1, that they believe the only way to get back, is to do what they did back then. Instead of moving on.

    It's possible to keep the structure of Zelda and move on, it's all in the content.
    Quick zephyrs blow, vexing daft Jim.

  5. Quote Originally Posted by Opaque
    I own many titles from this generation that are original and not rehashes of anything. Two of them even have the name Nintendo on them.
    YOU'RE WRONG

    Quote Originally Posted by Wolffen
    Not to be an asshole, because I'm curious: what did ICO and Katamari Damacy rehash? If they're both rehashes, I'd like to check their predecessors out.
    YOU'RE ALSO WRONG
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  6. YOUR STUPID!
    Quick zephyrs blow, vexing daft Jim.

  7. Quote Originally Posted by Gibbits
    you put the SPICE GIRLS on your Xbox so your oppinion in music is shit.
    YOU'RE ESPECIALLY WRONG.

    Quote Originally Posted by AstroBlue
    YOUR STUPID!
    YOU SPELT YOU'RE WRONG WHICH DIMINISHES YOUR POINT, BUT I GOT THE MESSAGE
    Last edited by Drewbacca; 24 Nov 2004 at 11:33 PM.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  8. Quote Originally Posted by diffusionx
    it could work, and itd be fucking awesome. Make the player feel like he's controlling a hero, not some fucking dungeon-prancing cracks-in-wall-boming boomerang-slinging gem-collecting twat. Nobody complained when Treyarch made Spiderman all GTA-ey because it made Spidey like a real hero type and shit. Nobody except hardcore Nintendo fanboys would complain about these changes because (A) they would work really well, and (B) hardcore Nintendo fanboys are worthless.
    Spiderman 2 is a pretty good example since it takes superhero freedom to a whole new level but it was still flawed in story and in repetetive quests/crime. It seems more like the developers fault for not putting in more variety but there's some things that still bug me.

    *sigh* Begins numbered list...

    1) If almost every game used the GTA type formula wouldn't it water down it's use and not make it as great?

    I admit to saying saying lately that I hope the new Zelda is like GTA SA in the way that you can build up your character which will reflect on the actual player model and his handling like CJ. Also hoping that the areas are huge but it can be tricky if they can't do it right.

    2) Link never talks. He generally just screams or grunts and the basic stuff. I guess he could do sort of the same thing as the GTA 3 dude did and not really need to but making him talk would be kind of weird. One one hand it breaks the character's tradition of not speaking but then again if he has a voice, why not use it?

    3) You're on a fucking horse and on foot most of the time so the same stuff you do in the GTA games could become more boring and tedious in the Zelda game since it would take twice as much time to get there. I suppose there are different ways of fixing this but Zelda doesn't usually fall on what I would call modern times.

    4) They would have to program more NPC's to talk and have better A.I. which they probably won't do since they seem to dislike doing anything like that with Zelda games.

  9. Zelda definitely needs an overhaul, but I don't think making it more open-ended is the right way to go. The strength of the series is its carefully structured puzzles (like 'em or not) and dungeons, and these are largely possible because the designers know what you're going to have when you enter each dungeon.

    I also don't want "serious" stories. These are storybook plots, and everything in the design of the series exists to back this up. The execution of said stories could definitely be improved, though... Link shouldn't talk, but everyone else needs to be voice-acted already.

    What the games really need more than anything is an improved overworld. Hyrule Field and the ocean in WW just weren't interesting, and were too artificial. The series needs to get back to the design style of ALttP and the GBC Zeldas, where things weren't all connected by a hub but were instead big flowing worlds.

  10. Quote Originally Posted by Will
    3) You're on a fucking horse and on foot most of the time so the same stuff you do in the GTA games could become more boring and tedious in the Zelda game since it would take twice as much time to get there. I suppose there are different ways of fixing this but Zelda doesn't usually fall on what I would call modern times.
    This is where they really spice it up by adding Teh EXTREME furutistic hoverboard!! Fuck Epona who i have ridden already! Damn that would make Zelda so AWESOME!

    ps. i heart Bazookas! Link needs one!

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