Well it isn't a SRPG, but outside that it pretty much fits Diff's criteria. The emphasis is moved directly towards NPC interaction and storyline, away from traditional Zelda dungeon crawling puzzles. It breaks with tradition on multiple levels actually, from it's more complex/sinster themes to it's groundhog day world mechnainic to it's shapeshifting exploration. It was a wonderful change too and rather gutsy for Nintendo with one of their higher tier brands... it's exactly what Diff insists Nintendo hasn't done Zelda in fact.Originally Posted by Sl1p


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