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Thread: Zelda 2005 New Pictures

  1. I guess I'm the only one that thinks dungeon after dungeon is boring. I really liked sailing around in WW and exploring all the islands, but i never finished OOT.

  2. #232
    yeah, I loved sailing in WW.

  3. Quote Originally Posted by Cowutopia
    yeah, I loved sailing in WW.

    you're sick!

  4. Quote Originally Posted by stormy
    I guess I'm the only one that thinks dungeon after dungeon is boring. I really liked sailing around in WW and exploring all the islands, but i never finished OOT.
    i have to say im with stormy here, other than the not finishing oot thing, i finished it 3 times so far. If ww had played like oot, i would have enjoyed it far less than i did, not because of a fundamental flaw in oot, but because it would have felt like rehash of oot. as it stood it never felt like i was collecting 3 seals or 6 crests, it felt like i was moving with the story, and a lot of the story took place outside of dungeons, something i really enjoyed. So the lack of 6-8 Dungeons never really bothered me, it was a plus . i also never sailed for hours unless i was raiding those platforms, which i loved, or killing krakens, which i enjoyed as well, the song of typhoons usually got me where i needed to go pretty fast, and i got it fairly early in the game.
    Quote Originally Posted by Compass
    Squall's a dick.

  5. But the fetch quest was almost like a really long and boring dungeon...
    Well that's like, your opinion, man.

  6. The sailing was a tad boring near the end but it nevr stopped me from playing the game. The last level was cool and even though the Gannon fight was easy is was very memorable. I also loved the graphic style. WW will ALWAYS look good too since it so unique looking. WW will always end up being the best looking Cube game years from now. Even over RE4 I might add just because of the style it had.
    Xbox Live- SamuraiMoogle

  7. YEah, that fetching shit on the ocean was the epitome of bad game design. It's like Miyamoto decided to rip a chapter from Banjo Tooie's books and tape it in Zelda's, hoping nobody would notice
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  8. On a personal note, the atmosphere of WW was not involving for me, possibly due to the cell shading, possibly just the setting, but either way, I did not feel pulled into the world like i did OOT. I just hope this game has fun characters, sound gameplay, an involving atmosphere, and I will be happy. I guess I am not looking for a zelda revolution like everyone else is, I don't want to be blown away, I just want a game I will simply enjoy playing. There are not enough of those anymore.

    Note: It may have been that the music in WW was worse than that of OOT in my opinion. I find often the emotion carried by music has a large impact on atmospheric perspective.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  9. Call me sick too, but I loved the sailing in WW! It was great fun and atmospheric to boot...

    oh well...to each his own.

    -Wes
    Music to Fuel Your Mind!
    www.warptoken.com

  10. #240
    Quote Originally Posted by Andrew
    YEah, that fetching shit on the ocean was the epitome of bad game design. It's like Miyamoto decided to rip a chapter from Banjo Tooie's books and tape it in Zelda's, hoping nobody would notice
    omg Miyamoto didn't do Wind Waker hi2u
    HA! HA! I AM USING THE INTERNET!!1
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