
Originally Posted by
Dave Smith
Most of the rest of Rogue Agent is crap. I can prove this mathematically. For instance, if X is a value equal to the number of individual rooms that make up the levels in GoldenEye, then X is at least three times greater than Y, a value equal to the number of unique rooms in the same levels. The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels. There's rarely an organic, realistic feel to most of the interior stages. They're just plugged together out of identical stock parts, like Tinkertoys.
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