I wouldn't have minded Quake if one episode looked like that, but the ENTIRE THING did. It was like Doom 3 in that after a while it was impossible to tell where you were anymore. I also wasn't crazy about the presentation of the actual episodes... the hub just felt weird and didn't really feel like an actual place, and there wasn't a feeling of progression at all through the game, both of which the Doom games managed quite nicely (even when a Doom level was almost totally abstract, it still conveyed a sense of location beyond the "big brown room floating in a void" of Quake's hub).


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