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Thread: Metal Gear Solid 3: Snake Eater

  1. DEY DROPPU BOMBU SOO-A BIGGU... IT MAKE OUR PENISU SMARRU!
    Carlos Mencia

  2. Quote Originally Posted by MVS
    August 11, 1945

    My dear Mr. Cavert:

    I appreciated very much your telegram of August ninth.

    Nobody is more disturbed over the use of Atomic bombs than
    I am but I was greatly disturbed over the unwarranted attack
    by the Japanese on Pearl Harbor and their murder of our
    prisoners of war. The only language they seem to understand
    is the one we have been using to bombard them.

    When you have to deal with a beast you have to treat him as a
    beast. It is most regrettable but nevertheless true.

    Sincerely yours,

    HARRY S. TRUMAN
    Henry Stimson, Secretary of War, letter to President Harry S. Truman (11th September, 1945)

    ". . . If the atomic bomb were merely another, though more devastating, military weapon to be assimilated into our pattern of international relations, it would be one thing. We would then follow the old custom of secrecy and nationalistic military superiority relying on international caution to prescribe the future use of the weapon as we did with gas. But I think the bomb instead constitutes merely a first step in a new control by man over the forces of nature too revolutionary and dangerous to fit into old concepts. . . I think it really caps the climax of the race between man's growing technical power for destructiveness and his psychological power of self-control . . . his moral power."
    Time for a change

  3. #363
    Seriously... after the fantastic MGS2 demo, we get this: 5 rooms that take 15 minutes to cross, with another 15 minutes of (admittedly fairly interesting) radio conversation. No boss fight, no shooting lights, no stuffing people into lockers, no tearing up glass or produce. Just a basic looking forest with huge Wind Waker-style grass to hide in.

    I think the camouflage is the dumbest thing ever. You have a stealth % that tells you how hidden you are. When you change environments, you have to go into the menu, go into camouflage, and look. Each outfit is rated in comparison to your environment, but one is ALWAYS the CLEAR winner. You click it, and the effect is instant. Why do I have to go into the menu every few minutes to do something that requires no thinking or experimentation whatsoever and will become rote and tedious after 10 minutes of play? Give me a fucking chameleon suit and stfu.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  4. I do agree a quicker system is needed to access both camo and food, but in defense of the '5 rooms' keep in mind that combined spatially I'd say the two are equal. Aside from the deck there was nowhere as big ANYWHERE in MGS: SoL compared to the 5 areas we are provided in this demo.

    And come on, the boss you fight in the MGS2 demo is fucking Olga, possibly the most boring boss fight in the series yet, complete with uninteresting rambling.

    Also, Mzo, if you'd actually taken some time with the demo you'd see there is plenty of glass to break. They're called windows.
    Time for a change

  5. Quote Originally Posted by Mzo
    I think the camouflage is the dumbest thing ever. You have a stealth % that tells you how hidden you are. When you change environments, you have to go into the menu, go into camouflage, and look. Each outfit is rated in comparison to your environment, but one is ALWAYS the CLEAR winner. You click it, and the effect is instant. Why do I have to go into the menu every few minutes to do something that requires no thinking or experimentation whatsoever and will become rote and tedious after 10 minutes of play? Give me a fucking chameleon suit and stfu.
    even before playing the demo, i find myself believing this news. i have a bad feeling about this game.. hope i'm wrong.

  6. #366
    Quote Originally Posted by g0zen
    And come on, the boss you fight in the MGS2 demo is fucking Olga, possibly the most boring boss fight in the series yet, complete with uninteresting rambling.
    The Olga fight was cool. It showed off the new first person aiming, you could shoot lights out, and you could shoot that tarp and make it flap in the wind. I thought it was a pretty badass boss fight that made you use the new controls.

    Quote Originally Posted by g0zen
    Also, Mzo, if you'd actually taken some time with the demo you'd see there is plenty of glass to break. They're called windows.
    I try to avoid wasting time on things I think suck. 2 friends and I did take turns playing the demo for a good hour or so, though. We tried all the weapons out and messed around for a while.

    The shotgun was cool, but to use it you kind of had to ignore the whole "stealth" thing.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  7. Quote Originally Posted by Mzo
    The Olga fight was cool. It showed off the new first person aiming, you could shoot lights out, and you could shoot that tarp and make it flap in the wind. I thought it was a pretty badass boss fight that made you use the new controls.
    It was basically a repeat of the Sniper Wolf battle only at ten feet and with boring dialogue. Yeah, okay the tarp and light were nice, but that's like icing on a cake made of shit. The cake is still shit.

    It's nothing compared to fighting Solidus in the Harrier Jet or Psycho Mantis in the Commander's Office.

    Quote Originally Posted by Mzo
    The shotgun was cool, but to use it you kind of had to ignore the whole "stealth" thing.
    That's nothing new. Using the M-16 or the AKS-74U in SoL was only for times when stealth went right out the window. I am glad they did add the shotgun in this game, that was a big oversight in SoL, letting the enemies have it but not you.
    Last edited by g0zen; 11 Oct 2004 at 11:56 PM.
    Time for a change

  8. #368
    Quote Originally Posted by g0zen
    It's nothing compared to fighting Solidus in the Harrier Jet or Psycho Mantis in the Commander's Office.
    The sword was pretty good. One of the few things I liked in that game.

    The Psycho Mantis fight (PUT THE CONTROLLER ON THE FLOOR, USE CONTROLLER PORT 2 SNAKE) is a great example of the hokey 4th wall-breaking dialogue that I've never appreciated in the MGS series =/

    Anyway, like I said, the codec conversation between Naked Snake and his "Boss" was pretty cool. If this game has a great storyline, it'd definitely save it from being total crap.

    But after MGS2 I'm not holding my breath.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  9. Quote Originally Posted by Mzo
    The Psycho Mantis fight (PUT THE CONTROLLER ON THE FLOOR, USE CONTROLLER PORT 2 SNAKE) is a great example of the hokey 4th wall-breaking dialogue that I've never appreciated in the MGS series =/
    It's little gimmicky touches like that, breaking glass, melting ice, etc. that I think vaults the MGS series over anything else made in the last ten years. They're all great at establishing immersion, which is even more of a profound accomplishment considering how utterly ridiculously cliche and confusing the setting is.
    Time for a change

  10. #370
    Breaking the 4th wall usually shatters immersion.

    It did for me.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

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