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Thread: Metal Gear Solid 3: Snake Eater

  1. Quote Originally Posted by Jeremy
    Opaque, calling this story the best in the series isn't exactly high praise. If it makes sense, I'll be stunned.
    What didn't make sense about MG1, MG2:SS, and MG:GB?

  2. Quote Originally Posted by dave is ok
    Hopefully she'll bring up Conan the Barbarian
    She's 20 years too early for that. However the godzilla reference she made said that Godzilla would be turning 50 in 2004, Snake asked if she thought he'd be around that long, and she said, Of course! Everybody loves Godzilla.


  3. Protip: When viewing a Cutscene with EVA, R1 is your best friend

  4. The little MGS2 gag in the beginning is priceless.

  5. Snake vs Monkey is where it's at.

    "I'm not stopping another Metal Gear"

  6. Picked it up today.

    Forgot that with MGS you actually do have to read the manual, but, I'll say this much for Kojima, that man certainly does know what good presentation is.

    Other than that I'm about 5 mins into the game.

  7. I also picked this up today. I'm about 3 hours in. So far I'd say it's been about 75% story and 25% actual gameplay. That's what I expected, so I'm not complaining. Not having a radar changes the way the game plays, at least for me. It's a pain in the ass to see guards off screen with the way the camera is set up. It's managable, mostly becase it so easy to take the guards out even if they see you. In fact, the whole game has been really easy up to this point. So far I like it, but don't love it.

  8. Wow, this flew under the soliton radar for me.

  9. This game is tough, sans radar. That sonar thing just isn't cutting it.

  10. Some impressions:

    Graphics:
    Wow. I don't see any PS2 game, given that the hardware is past it's prime, matching MGS3. The models are fantastic, not HL2 fantastic, but really damn good. Faces are done well and when Snake screams in pain during the cut-scenes, it really looks goddamn painful. Motion capture is great and the characters seem to have real weight and look very detailed.

    The envioirmments (only 2 hours in) are great as well. Locked at 30 FPS, or so I hear, but great nontheless. Small loading between areas (2-4 seconds or so) and Cut Scenes (same), but not beyond the GTA SA's building loading times.

    Story: Too early to tell, but given that I hated MGS2 and that story was crap, this one is shaping up a lot better. It does seem much more interesting than MGS2's, which was great for the tanker part.

    Sounds:
    Solid music and I would think that headphones are a must for this one. Lets you hear an animal in the bushes, track them easier, then kill them. Gregson-Williams and the other guy (forget his name) bring the goods.

    Game:
    Food catching is easy, if you can follow sounds, and it's not tough to have a lot of food early on. Steath based, of course, but you can also get some powerful weapons to go apeshit and kill crazy if need be. AI seems to be a bit better now, out in the open, and the enemies will strafe and shoot at you (making it tougher to hit them) and even do things like jump behind a log for cover then pop up and shoot. Putting a dart in the head also drops them instantly (as per MGS2) and limbs do next to little. Pays to really aim (and you can see Snakes gun raise ever so sligthly with his heartbeat)

    Camo System:
    Cool and not quite as repetitive as I suspected. Really helps to avoid being found.

    Cure System:
    Really cool. You have to open up a sub-menu to use it, but things like broken bones, cuts, etc (which will fester and slow you down) can be fixed with homegrown surgery and items. Haven't messed around with it too much due to lack of injuries.

    Gripes:
    Don't know if I'm missing it, but I can't seem to find an option to crouch and walk around, which would make moving and stalking a lot better.

    Elf's mention of 75% to 25% Cutscenes to Gameplay, so far, is dead on. I hear it gets to be less later, but it's far too weighty on the CS now.

    Too early to say rental or purchase, but seems great so far.

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