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Thread: Metal Gear Solid 3: Snake Eater

  1. Quote Originally Posted by diffusionx
    Arent you the one who has bitched constantly about Ninja Gaiden's camera? Give me a break.
    In Ninja Gaiden, the camera is constantly bugging out, pointing directions that don't make sense, getting caught on 3D objects, etc. And you don't do 99% of your combat in first person like you do in MGS3, so not being able to see enemies off-screen actually matters a shitload as to not really at all.

    I didnt read what you wrote before (Im not reading 18 pages of bullshit)
    You can start by reading about three or four posts above yours

    One - I was pressed up against a tree, waiting for some dude to come sufficiently close so I can knife him. I realized I was not equipped with the knife, so I hit the L2 button to try to get it - but doh! L2 when youre up against a tree makes you peek around the corner. The guy spotted me.
    Uhh, that's not a problem with the controls, that's a problem with your execution.

    Two - I was again pressed up against something and was waiting for a guy to walk by then I was gonna shoot him with my tranquilizer gun. I switched to first person mode and fumbled around, probably because the change in perspective and I couldnt adjust fast enough. So then realizing this (all while the enemy was drawing closer), I pulled out of first person view and tried to shoot him in 3rd person view. Of course, shooting in 3rd person view is probably the worst thing ever, so I got owned.
    Shooting in third person is pretty worthless. Which is why the 1st person view is there... I don't see how this is a problem with the controls.

    Three - Ive had various problems with the CQC - like Id try to slice the guy but just end up punching him, I try to put the gun down without firing but I end up firing anyway, etc.
    If you want to grab, you hold the button, don't tap it. That's another execution matter. If you want to put the gun down without firing, you let off slowly, but if you want a more sure-fire way of doing it you should hit R2 to de-equip the weapon before releasing square.

    Quote Originally Posted by Captain Vegetable
    Wrong. You sidle the wall if you even THINK about brushing up against it. I learned to work with it (namely avoiding walls like the plague if I was in combat, even if it meant I had to stop fighting to repossition myself), but it was really bad.
    No, you're wrong. You do not sidle a wall unless you press into it. Walking next to a wall will not force Snake into a sidle. Walking into the wall will. Go try it out.

    They could have coded the sidle feature to disable while in alert mode
    That would've sucked.

  2. Quote Originally Posted by animegirl20
    I was getting my ass kicked on a regular basis for the first three hours I played this game. Once you get past the learning curve, you can make stealth killing a deady ballet of blood. I like how they took out the radar. It makes you actually have to utilize all the cool equipment the game throws at you. The fight with The End uses pretty much all the equipment and techniques you have learned up to that point. I thought it was awesome, almost like a tech demo for the game engine. DiffX, most of your gripes sound like you are just still unfamiliar with the controls of the game. Once you play it longer, you won't still be making those mistakes. It took me a pretty long time to get the hang of CQC, but soon you will be snapping necks like a pro.
    When I fought The End I just ran around the jungle, hoping to get lucky, took me about 30 minutes to beat him with the tranquelizer.
    http://www.the-nextlevel.com/board/image.php?type=sigpic&userid=1739&dateline=1225393453

  3. Quote Originally Posted by MarkRyan
    No, you're wrong. You do not sidle a wall unless you press into it. Walking next to a wall will not force Snake into a sidle. Walking into the wall will. Go try it out.
    Heh. What do you know . . .

    That would've sucked.
    Yeah, you're right, and I know I'm over reacting, but it really did feel like this sometimes.

    And don't get me wrong, man. You shouldn't be getting defensive, as this is GotY for sure, and I'll preach that until I'm blue in the face.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  4. Quote Originally Posted by Captain Vegetable
    And don't get me wrong, man. You shouldn't be getting defensive, as this is GotY for sure, and I'll preach that until I'm blue in the face.
    Not trying to be defensive, just preaching the truth. I have my own complaints about the game, but they don't involve anything you guys brought up.

  5. So, what are your gripes?
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  6. Quote Originally Posted by Captain Vegetable
    So, what are your gripes?
    Too much menu use.

    In Metal Gear Solid and Metal Gear Solid 2, there's no menu use at all (unless you count the quick select, which, for the sake of my argument, I don't count). In Metal Gear Solid 3 you use the pause menu to equip weapons, change camo, and eat food.

    I think they should've kept the weapon select the same as it was in MGS2, with convenient "folders" so to speak that bunched up similar weapons. I think the backpack is a good idea for cleaing stuff up you don't use, but the way it's implemented encourages you to keep the bare essentials in your quick select (you lose more stamina if you have lots of weapons in your quick select). Not only was it sort of a pain to go to the menu and equip weapons, but the whole system discourages the use of certain weapons. When I was roaming through the jungle normally, I'd equip an Mk22, an AK, and the survival knife, which was all I needed in most situations. But every once in a while things would change and I would've liked to use the M37 or grenades...but it definitely wasn't worth going to my backpack for. So I ended up finishing the game without touching at least 50-60% of my items, simply because it was too much of a hassel to equip them for use and then de-equip them when I was done (to conserve stamina).

    The food and camo thing could've been solved by placing quick selects on the L3 and R3 buttons. They're not used for anything else, and the only conceiveable problem would be that you'd press them accidentally during a tense situation. They could've then just put a delay on the buttons--you'd have to hold then down for a half second or so before the menu would actually come up. This isn't as much a problem for me as the weapons backpack, but it did take away from the other Metal Gear Solid games' complete lack of menus.

  7. You're right about the controls being an execution matter, but you're wrong about who's screwing it up. Kojima screwed up the controls. The L2 and R2 buttons used to be for selecting your stuff, so it shouldn't be a surprise when someone is used to those controls and goes to to something he could always do before only to have it piss him off when it doesnt work.

    And if firing in third person sucks then they shouldn't have let Snake shoot in 3rd person. I personally didn't have much of a problem using the first person mode, but Snake is a friggin super spy secret agent, you mean to tell me he can't shoot for himself in 3rd person?

  8. Quote Originally Posted by Error
    You're right about the controls being an execution matter, but you're wrong about who's screwing it up. Kojima screwed up the controls. The L2 and R2 buttons used to be for selecting your stuff, so it shouldn't be a surprise when someone is used to those controls and goes to to something he could always do before only to have it piss him off when it doesnt work.
    The shoulder buttons do the exact same thing they did in Metal Gear Solid 2. Have you played either game?

    And if firing in third person sucks then they shouldn't have let Snake shoot in 3rd person.
    You can shoot in third person if you want, but it's just more effective to take aim in first person to target heads, or shoot around shields. Third person shooting works fine, and is actually improved in MGS3 (because you can hold the square button and strafe around a target).

  9. Quote Originally Posted by MVS
    I can see why the radar thing would bug, but if you could move in 1st person, it would be just another generic FPS and no one would take the time to sneak. Camera sucks at times, and could have been improved, but could have been worse as well.
    After getting five hours into Star Ocean 3, I am happy to report that I no longer have any camera complaints concerning MGS3... because SO3 is soooooo much worse.
    WARNING: This post may contain violent and disturbing images.

  10. The End battle is by far the best so far, I took up at a sniping point and found him after awhile. Then tracked him down by his footprints and proceeded to hand him his ass on a silver plater. Very fun part.
    "Remember, not knowing how to cook is like not knowing how to fuck."
    Geek in the Desert

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