Jesus Christ. I can't believe your complaining about a lack of originality for bosses in Megaman Games. They've barely changed the bosses from Megaman 1. I think Megaman 2 and 3 may ahve been the only ones with anything different. Then they just started reusing the same boss slightly modified with a slightly different name. It's all the same basic elements.
Now, i own Megaman x8 and have played through it, and I'd say it's pretty good. What the hell is wrong with Axl? He's basically a new Bass. If you don't like him, don't use him. But it adds versatility to the game. You've got one character who's long range and strong, one short range that can hit all around, and one weak long range that can shoot in every direction.
Sure, it'd be nice if Megaman could get his spotlight back, but hey, if you love him so much, use him. You have that option. That's the beauty of it.
And saying X5 and 6 sucked? What's so different about the and x4? I didn't think there was that big a difference at all. And frankly, X4 was one of the easiest megaman games i'd ever played. At least in 5 and 6 there were some interesting armors for X that added versatility to the game. The new x8 adds some challenge. You're complaining cuz the bosses are too hard (somebody did that earlier in this thread)? Fine. Play on easy. Apparently you're terrible at Megaman games. I beat the game on hard, and bosses really weren't that big a deal.
And the chip thing, i personally like. The one thing i hated about megaman x games in the past was that in about 5 minutes you could find every item and upgrade in the entire game. Can't do that in this one. First of all, there's a lot more to find, and second of all, it's a lot better hidden (of course, that's assuming you guys don't check out every FAQ you can find or the official strategy guide).


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