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Thread: Unity cancelled

  1. both sides agree that the cancellation of the project was in everyone’s best interests
    too bad "everyone" apparently doesn't include people who were actually looking forward to this..

    but I doubt it would have been anything special anyway.
    MK2 on XBLA plz - let the unfolding of gameplay begin!!


  2. should've been for xbox.
    gamecube = no hard drive = no custom soundtrack = suck

  3. Lionhead is dumping everything

  4. I like most of Minter's games, but Unity just looked stupid. In a lot of ways, Minter's games are all a one trick pony. I don't think the trick was working here.

    Note to Minter: Jaguar and VLM is dead.

  5. VLM isn't dead, you just don't like it. There's a difference.

    Basically, this was my most anticipated game right now. Actually, now that all the holiday titles are out, it was my only anticipated game. Feh!

    For what it's worth, VLM 3.5 in Unity was almost 100% custom soundtracks, in the same way that a piano is. It was a device meant to be played, not just watched.

    James

  6. He could probably shift development over to PSP rather painlessly, if he wanted to continue the project. Or just approach NCL with it, they'd be pretty likely to pick up something this I'd say... just look at Cubivore and Odama.

  7. Quote Originally Posted by JefmcC
    I like most of Minter's games, but Unity just looked stupid. In a lot of ways, Minter's games are all a one trick pony. I don't think the trick was working here.

    Note to Minter: Jaguar and VLM is dead.
    A one trick pony? Maybe, if that one trick includes incredible psychadellic graphics and some of the best shooting gameplay ever.

    That's right he's a one-man team, and he's coded some of the best shooters on the face of the earth. Who else does that?
    Backloggery
    GameTZ

    Go home and be a family man.

  8. Quote Originally Posted by jarrod
    He could probably shift development over to PSP rather painlessly, if he wanted to continue the project. Or just approach NCL with it, they'd be pretty likely to pick up something this I'd say... just look at Cubivore and Odama.
    He couldn't shift it to anything painlessly. It was coded in low-level assembly languange, not something portable like most gamed. He's basically have to re-code everything from scratch.

  9. Quote Originally Posted by Frogacuda
    He couldn't shift it to anything painlessly. It was coded in low-level assembly languange, not something portable like most gamed. He's basically have to re-code everything from scratch.
    Well, that's too bad. I wonder what the time needed to finish up was though... GameCube should still have a fairly healthy retail presence through 2005 at least. Would it have taken longer than that?

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